Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
22 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
2 |
23 |
Unit is slaughtered in a disastrous battle, for which Lou Learmonth blame Lou Learmonth's commander. Gain commander as Enemy. |
3 |
23 |
Became a Scholar (Scientist). |
3 |
26 |
Advanced training in a specialist field. |
4 |
27 |
Voluntarily left Scientist |
4 |
27 |
Became a Citizen (Worker). |
4 |
30 |
Lou Learmonth gain experience in a technical field as a computer operator or surveyor. |
4 |
31 |
Promoted to Citizen (Worker) rank 1. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
35 |
Political upheaval strikes Lou Learmonth's homeworld, and Lou Learmonth is caught up in the revolution. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
37 |
Advanced training in a specialist field. |
6 |
39 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
43 |
Moved to a new world. |
7 |
43 |
Promoted to Citizen (Worker) rank 3. |
8 |
43 |
Voluntarily left Worker |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Lou Learmonth is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
47 |
Continued as Believer (Missionary/Humanitarian). |
9 |
51 |
Lou Learmonth come into conflict with a splinter group Lou Learmonth's own religion which maintains Lou Learmonth's version is the wrong one. Gain 3 Rivals. |
10 |
51 |
Switched to Citizen (Corporate). |
10 |
54 |
Lou Learmonth's business expands, Lou Learmonth's corporation grows, or the colony thrives. |
10 |
55 |
Promoted to Citizen (Corporate) rank 1. |
11 |
55 |
Continued as Citizen (Corporate). |
11 |
59 |
Spent time maintaining and using heavy vehicles. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Citizen (Corporate). |
12 |
60 |
Political upheaval strikes Lou Learmonth's homeworld, and Lou Learmonth is caught up in the revolution. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Continued as Citizen (Corporate). |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
67 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Continued as Citizen (Corporate). |
14 |
68 |
Lou Learmonth rise to a position of power in Lou Learmonth's colony or corporation. |
14 |
71 |
Promoted to Citizen (Corporate) rank 3. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Continued as Citizen (Corporate). |
15 |
73 |
Lou Learmonth's business expands, Lou Learmonth's corporation grows, or the colony thrives. |
15 |
75 |
Forced to muster out. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |