Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Commando) with the new title Least Claw. |
1 |
21 |
Luke Mcarthy's vessel participates in a notable engagement. |
1 |
22 |
Promoted to Soulhunter (Commando) rank 1 with the new title Third Claw. |
2 |
22 |
Continued as Soulhunter (Commando). |
2 |
25 |
Given a special assignment or duty on board Luke Mcarthy's ship. |
2 |
26 |
Promoted to Soulhunter (Commando) rank 2 with the new title Second Claw. |
3 |
26 |
Continued as Soulhunter (Commando). |
3 |
29 |
Nearly killed. |
4 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Attacked by enemies that Luke Mcarthy easily defeat. |
5 |
37 |
Gain Enemy if Luke Mcarthy don't already have one. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
38 |
Spend time with an alien race. Gain a contact. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
45 |
Luke Mcarthy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Failed to qualify for Ecclesiastic (Shaper Priest). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
Imperial trade restrictions force Luke Mcarthy out of business. |
9 |
47 |
Became a Citizen (Colonist). |
9 |
50 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
10 |
50 |
Switched to Merchant (Free Trader). |
10 |
53 |
A sudden war destroys Luke Mcarthy's trade routes and contacts, forcing Luke Mcarthy to flee that region of space. |
10 |
53 |
Gain rebels as Enemy |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
56 |
Moved to a new world. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |