Retired Project Leader Mannie Peck  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 76 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 1 (-2)111351
Develops close friendships, Antagonistic
 
Skills
Admin 1
Athletics 0
Carouse 1
Deception 2
Diplomat 1
Electronics 0
Gun Combat (Energy) 2
Gunner (Capital) 1
Jack-of-All-Trades 2
Leadership 1
Mechanic 2
Medic 1
Persuade 1
Pilot (Small Craft) 1
Profession (Worker/Religion) 2
Profession (Hostile Environment/Underwater) 1
Science (Physical Sciences) 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman01
Navy Flight Able Spacehand12
Army Infantry Private01
Drifter Scavenger 24
Believer Holy Warrior Hopeful01
Believer Missionary/Humanitarian Project Leader35
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Josie Macks Enemy 1 4 0 2 Murrissi (F/28)
Josie Macks gained influence with the character’s assistance.
Pink McKee Enemy 0 3 1 0 Luriani (M/30)
Sean Cameron Rival 1 3 0 3 Swanfeh (M/21)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 20 Mannie Peck foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 22 Attempted to change assignments.
2 22 Switched to Navy (Flight) with previous rank.
2 25 Mannie Peck join a gambling circle on board.
2 26 Forced to continue current assignment
2 26 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
3 26 Continued as Navy (Flight).
3 30 Advanced training in a specialist field.
3 30 Forced to muster out.
4 30 Failed to qualify for Colonist (Citizen).
4 30 Submitted to the draft.
4 30 Became a Army (Infantry) with the new title Private.
4 33 Forced out after co-operating with military investigation in commanding officer's illegal activity.
5 33 Failed to qualify for Performer (Entertainer).
5 33 Became a Drifter (Scavenger).
5 35 Mannie Peck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 35 Became a Believer (Holy Warrior) with the new title Hopeful.
6 36 Mannie Peck aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
7 36 Returned to Drifter (Scavenger).
7 40 Promoted to Drifter (Scavenger) rank 1.
8 40 Continued as Drifter (Scavenger).
8 41 Attempted a risky adventure and was wildly successful.
8 44 Promoted to Drifter (Scavenger) rank 2.
9 44 Continued as Drifter (Scavenger).
9 45 Severely injured. Fully recovered. Owe 10,000 for medical bills.
10 45 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 48 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 49 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 49 Continued as Believer (Missionary/Humanitarian).
11 52 Mannie Peck is sent to a new community or parish to preach The Word among the poor.
12 53 Continued as Believer (Missionary/Humanitarian).
12 57 Gained a contact.
12 57 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 57 Aging Crisis. Owe 20,000 for medical bills.
13 57 Retired at age 57.
13 57 Continued as Believer (Missionary/Humanitarian).
13 60 Mannie Peck retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 61 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
14 61 Aging Crisis. Owe 30,000 for medical bills.
14 61 Continued as Believer (Missionary/Humanitarian).
14 62 Mannie Peck is chosen to represent Mannie Peck's faith in a vid show or other highly public forum.
14 65 Forced to muster out.
15 65 Aging Crisis. Owe 30,000 for medical bills.
15 65 Retired.
15 68 Good fortune.
16 69 Aging Crisis. Owe 60,000 for medical bills.
16 70 Moved to a new world.
17 73 Aging Crisis. Owe 30,000 for medical bills.
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