Retired Hopeful Marshall Johnson  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 76 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 1 (-2)111591
Negative
 
Skills
Admin 1
Advocate 1
Art (Creative) 0
Athletics 0
Broker 0
Drive (Hovercraft) 1
Electronics 0
Engineer (J-drive) 1
Flyer 0
Language 0
Mechanic 0
Persuade 0
Profession (Worker/Biologicals) 1
Profession (Worker/Religion) 1
Recon 1
Science (Social Sciences/Economics) 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 01
Believer Missionary/Humanitarian Junior Project Worker02
Citizen Worker 13
Drifter Wanderer 02
Believer Holy Warrior Hopeful03
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Ruthie Brooks Enemy 0 3 0 5 Yilean (F/17)
Roma Watkins Enemy 0 3 1 0 Geonee (F/21)
Roma Watkins has negatively life-changing event.
Paris Schmidt Enemy 0 2 1 4 Murrissi (M/72)
Janet Davidson Contact 2 2 1 2 Tezcat (F/73)
Janet Davidson is found or reported dead.
Clifford Hutchinson Contact 3 1 0 3 Murrissi (M/31)
Clifford Hutchinson is in desperate trouble and could use the character’s help.
Harley Sherris Contact 1 1 2 4 Irhadre (M/11)
Florian Cheyne Ally 2 0 3 0 Murrissi (M/17)
Florian Cheyne has negatively life-changing event.
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 20 Given advanced training in a specialist field
1 22 Forced to muster out.
2 22 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 24 Marshall Johnson retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
3 26 Continued as Believer (Missionary/Humanitarian).
3 30 Marshall Johnson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
4 30 Became a Citizen (Worker).
4 31 Life ruined by a criminal gang. Gain the gang as an Enemy
5 34 Continued as Citizen (Worker).
5 36 Political upheaval strikes Marshall Johnson's homeworld, and Marshall Johnson is caught up in the revolution.
5 38 Promoted to Citizen (Worker) rank 1.
6 38 Continued as Citizen (Worker).
6 40 A revolution, attack or other unusual event throws Marshall Johnson's life into chaos, forcing Marshall Johnson to leave the planet.
7 40 Became a Drifter (Wanderer).
7 43 Spend time with an alien race. Gain a contact.
8 44 Continued as Drifter (Wanderer).
8 48 Marshall Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 48 Switched to Believer (Holy Warrior) with the new title Hopeful.
9 52 Marshall Johnson faith is shaken.
10 52 Continued as Believer (Holy Warrior).
10 54 Marshall Johnson faith is shaken.
11 56 Aging Crisis. Owe 10,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Believer (Holy Warrior).
11 57 Marshall Johnson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
12 57 Aging Crisis. Owe 30,000 for medical bills.
12 57 Retired.
12 59 Gained a contact.
13 61 Aging Crisis. Owe 30,000 for medical bills.
13 62 Gained a contact.
14 65 Aging Crisis. Owe 30,000 for medical bills.
14 68 Gained a contact.
15 69 Aging Crisis. Owe 10,000 for medical bills.
15 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 73 Aging Crisis. Owe 20,000 for medical bills.
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