Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
Mart Alexander is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
21 |
Became a Scout (Surveyor). |
2 |
23 |
Mart Alexander's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mart Alexander fail to help. Gain an Enemy. |
2 |
23 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
25 |
Voluntarily left Surveyor |
3 |
25 |
Failed to qualify for Line/Crew (Navy). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Switched to Scout (Explorer) with previous rank. |
3 |
28 |
Mart Alexander's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
29 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
29 |
Failed to qualify for Intelligence (Agent). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
31 |
Find valuable salvage. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Failed to qualify for Free Trader (Merchant). |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
40 |
Mart Alexander run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Became a Scholar (Field Researcher). |
7 |
43 |
A disaster or war strikes. |
7 |
43 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
7 |
43 |
The planetary government interferes with Mart Alexander's research for political or religious reasons. Mart Alexander continue working secretely. |
8 |
44 |
Continued as Scholar (Field Researcher). |
8 |
48 |
Make a breakthrough in Mart Alexander's field. |
8 |
48 |
Promoted to Scholar (Field Researcher) rank 1. |
9 |
48 |
Continued as Scholar (Field Researcher). |
9 |
52 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
54 |
Embroiled in legal trouble. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Make an unexpected connection outside Mart Alexander's normal circles. Gain a Contact. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
A new romantic starts. Gain an Ally. |
13 |
68 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Continued as Merchant (Merchant Marine). |
14 |
72 |
Given advanced training in a specialist field |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Continued as Merchant (Merchant Marine). |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
15 |
76 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |