Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Risk Mathias Gray's fortune on a possibility lucrative deal and win. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Mathias Gray's normal circles. Gain a Contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Merchant Academy. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Mathias Gray do not know what happened to Mathias Gray. There is a gap in Mathias Gray's memory. |
5 |
31 |
Became a Citizen (Worker). |
5 |
34 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
35 |
Suffer from a life-threatening illness. |
7 |
35 |
Died at age 35 |