Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Study Science (Social Sciences/Belief) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Good fortune |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Failed to qualify for Performer (Entertainer). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
41 |
Abuse Matt Coleman's position for profit. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
45 |
Vessel participates in a diplomatic mission. |
8 |
46 |
Continued as Navy (Line/Crew). |
8 |
48 |
Matt Coleman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
50 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
9 |
50 |
Continued as Navy (Line/Crew). |
9 |
51 |
Vessel participates in a notable military engagement. |
9 |
54 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
10 |
54 |
Continued as Navy (Line/Crew). |
10 |
56 |
Special assignment or duty on board ship. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Became a Scout (Courier). |
11 |
60 |
Spend several years jumping from world to world in Matt Coleman's scout ship. |
12 |
62 |
Attempted to change assignments. |
12 |
62 |
Failed to qualify for Surveyor (Scout). |
12 |
62 |
Continued as Scout (Courier). |
12 |
66 |
Matt Coleman's ship is damaged, and Matt Coleman have to hitch-hike Matt Coleman's way back across the stars to the nearest scout base. |
12 |
66 |
Gain 3 Contacts. Gain 1 Enemies. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Retired. |
13 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
72 |
Good fortune. |
15 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |