Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
One of Matt Raycraft's pieces of art is stolen, and the investigation brings Matt Raycraft into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
28 |
Works is especially well received and popular, making Matt Raycraft a minor celebrity |
3 |
30 |
Promoted to Entertainer (Artist) rank 3. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
31 |
Refused to criticise a questionable political leader on Matt Raycraft's homeworld. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Citizen (Corporate). |
5 |
35 |
Matt Raycraft's business expands, Matt Raycraft's corporation grows, or the colony thrives. |
5 |
38 |
Promoted to Citizen (Corporate) rank 1. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
42 |
Continued as Citizen (Corporate). |
7 |
46 |
Matt Raycraft's business expands, Matt Raycraft's corporation grows, or the colony thrives. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Agent (Corporate Agent). |
8 |
49 |
Gained a contact. |
8 |
50 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
9 |
50 |
Continued as Agent (Corporate Agent). |
9 |
52 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
52 |
Failed to qualify for Worker (Citizen). |
10 |
52 |
Became a Drifter (Wanderer). |
10 |
55 |
Matt Raycraft do not know what happened to Matt Raycraft. There is a gap in Matt Raycraft's memory. |
11 |
55 |
Failed to qualify for Free Trader (Merchant). |
11 |
55 |
Submitted to the draft. |
11 |
55 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
11 |
57 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
60 |
Moved to a new world. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Birth or Death involving a family member or close friend. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |