Retired Senior Scout Mattie Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 76 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 11 (1) 6 (0)111AB6
Free of guilt, Unforgiving
 
Skills
Animals 0
Art (Presentation) 0
Astrogation 1
Athletics (Strength) 1
Deception 1
Diplomat 1
Electronics (Computers) 1
Flyer (Grav) 1
Gun Combat 0
Gunner (Screen) 1
Investigate 1
Jack-of-All-Trades 2
Language 0
Mechanic 2
Navigation 1
Persuade 3
Pilot (Capital Ships) 1
Profession (Sports/Atmosphere Surfing) 1
Profession (Hostile Environment/Contaminent) 1
Profession (Worker/Religion) 1
Recon 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 03
Agent Intelligence Field Agent22
Drifter Barbarian 01
Scout Surveyor Senior Scout44
Believer Missionary/Humanitarian Project Worker13
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Rosa Eade Enemy 0 4 0 1 Trexen (F/21)
Velva Sutton Enemy 0 3 4 1 Tapazmal (F/74)
Velva Sutton’s relationships have begun to affect the character.
Bennett Wareham Enemy 0 3 3 6 Tapazmal (M/26)
Stanley Hand Contact 2 2 3 0 Tapazmal (M/19)
Janice Collins Rival 1 2 0 1 Tapazmal (F/71)
 
Term Age History
1 18 Failed to qualify for Engineer/Gunner (Navy).
1 18 Became a Drifter (Scavenger).
2 22 Continued as Drifter (Scavenger).
2 26 Good fortune
3 26 Continued as Drifter (Scavenger).
3 29 Mattie Sims do not know what happened to Mattie Sims. There is a gap in Mattie Sims's memory.
4 29 Became a Agent (Intelligence).
4 32 Given specialist training in vehicles.
4 33 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
5 33 Continued as Agent (Intelligence).
5 37 Gained a contact.
5 37 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
6 37 Voluntarily left Intelligence
6 37 Failed to qualify for Line/Crew (Navy).
6 37 Switched to Drifter (Barbarian).
6 40 Suffer from a life-threatening illness.
7 40 Became a Scout (Surveyor).
7 43 A romantic relationship ends badly. Gain a Rival or Enemy.
7 44 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
8 44 Attempted to change assignments.
8 44 Failed to qualify for Courier (Scout).
8 44 Continued as Scout (Surveyor).
8 46 Mattie Sims's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mattie Sims fail to help. Gain an Enemy.
8 46 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8 48 Promoted to Scout (Surveyor) rank 2.
9 48 Aging Crisis. Owe 30,000 for medical bills.
9 48 Retired at age 48.
9 48 Continued as Scout (Surveyor).
9 51 Mattie Sims discover a world, item or information of worth to the Imperium.
9 52 Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout.
10 52 Aging Crisis. Owe 50,000 for medical bills.
10 52 Continued as Scout (Surveyor).
10 54 Mattie Sims's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mattie Sims fail to help. Gain an Enemy.
10 54 Nearly killed. Fully recovered. Owe 10,000 for medical bills.
10 56 Promoted to Scout (Surveyor) rank 4.
11 56 Aging Crisis. Owe 20,000 for medical bills.
11 56 Voluntarily left Surveyor
11 56 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 60 A notable academic consults with Mattie Sims about a publication or documentary he is working on. Gain a Contact in academia.
11 60 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 60 Aging Crisis. Owe 20,000 for medical bills.
12 60 Continued as Believer (Missionary/Humanitarian).
12 61 Mattie Sims faith is shaken.
13 64 Aging Crisis. Owe 10,000 for medical bills.
13 64 Continued as Believer (Missionary/Humanitarian).
13 66 Mattie Sims is sent to a new community or parish to preach The Word among the poor.
13 68 Forced to muster out.
14 68 Aging Crisis. Owe 20,000 for medical bills.
14 68 Retired.
14 71 Gained a contact.
15 72 Aging Crisis. Owe 20,000 for medical bills.
15 74 Betrayal. Convert an Ally into a Rival or Enemy.
16 76 Aging Crisis. Owe 50,000 for medical bills.
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