Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Join a social movement. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Mattie Thomas foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Vessel participates in a diplomatic mission. |
4 |
33 |
Gain a contact. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Line/Crew (Navy). |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
6 |
38 |
Voluntarily left Engineer/Gunner |
6 |
38 |
Became a Merchant (Broker). |
6 |
40 |
Imperial trade restrictions force Mattie Thomas out of business. |
6 |
42 |
Promoted to Merchant (Broker) rank 1. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
45 |
Make an unexpected connection outside Mattie Thomas's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Broker) rank 2. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
47 |
A series of bad deals and decisions force Mattie Thomas into bankruptcy. Mattie Thomas salvages what Mattie Thomas can. |
9 |
47 |
Failed to qualify for Law Enforcement (Agent). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Army (Cavalry) with the new title Private. |
9 |
51 |
Assigned to a planet with a hostile or wild environment. |
9 |
51 |
Attempt at commissioned failed. |
9 |
51 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
10 |
51 |
Continued as Army (Cavalry). |
10 |
54 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
56 |
Mattie Thomas secretly provide religious rites for a dying leader or noble, although they do not share Mattie Thomas's faith. Gain an Ally in the family and a Rival who disagrees with Mattie Thomas's choice. |
11 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
58 |
Continued as Believer (Missionary/Humanitarian). |
12 |
61 |
Mattie Thomas retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Mattie Thomas is chosen to represent Mattie Thomas's faith in a vid show or other highly public forum. |
13 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Continued as Believer (Missionary/Humanitarian). |
14 |
69 |
A notable academic consults with Mattie Thomas about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
70 |
Forced to muster out. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Retired. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |