Retired 2nd Officer Merritt Hughes  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 76 M 1 (-2) 1 (-2) 1 (-2) 12 (2) 2 (-2) 8 (0)111C28
Fierce
 
Skills
Admin 0
Athletics (Dexterity) 1
Athletics (Strength) 2
Broker 0
Carouse 1
Drive 0
Electronics (Comms) 1
Engineer 0
Investigate 2
Mechanic 1
Persuade 2
Pilot (Capital Ships) 1
Science (Physical Sciences) 0
Seafarer 0
Steward 0
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer44
Drifter Barbarian 01
Believer Holy Warrior Hopeful01
Agent Law Enforcement Sergeant23
Believer Mainstream Believer Lay Person02
Retired 05
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Bernhard Cowen Contact 1 1 4 0 Ayansh'i (M/72)
Bernhard Cowen's influence is diminished.
Bernice Kennedy Enemy 0 5 3 1 Ayansh'i (F/47)
Bernice Kennedy gains in power and influence.
Riley Drogace Ally 4 1 0 1 Urunishani (F/37)
Relationship soured.
Angus Mills Enemy 0 4 4 2 Kedepu (M/87)
Mckinley Coleman Enemy 0 2 0 0 Ayansh'i (M/32)
Dawn Cause Contact 2 0 5 5 Ayansh'i (F/71)
Dawn Cause gained power at the expense of a third party who now blames the character.
Jacob James Enemy 0 4 2 0 Azhanti (M/16)
Relationship redefined. Ally becomes an enemy.
Elvina Carson Ally 2 0 2 1 Ayansh'i (F/39)
Christopher Lewis Enemy 0 3 0 2 Ayansh'i (M/67)
 
Term Age History
1 18 Failed to qualify for Spacer Community.
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Make an unexpected connection outside Merritt Hughes's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 23 Severely injured. Fully recovered. Owe 12,500 for medical bills.
3 23 Failed to qualify for Colonist (Citizen).
3 23 Became a Drifter (Barbarian).
3 26 Merritt Hughes run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 26 Became a Believer (Holy Warrior) with the new title Hopeful.
4 27 Merritt Hughes aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
5 27 Entered Merchant Academy with the Shipboard curriculum.
5 31 Join a social movement.
5 31 Graduated with honors.
6 31 Returned to Merchant (Merchant Marine).
6 31 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 33 Befriend a useful ally in one sphere. Gain an Ally.
6 35 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
7 35 Continued as Merchant (Merchant Marine).
7 39 Embroiled in legal trouble.
7 39 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
8 39 Voluntarily left Merchant Marine
8 39 Became a Agent (Law Enforcement) with the new title Rookie.
8 41 Advanced training in a specialist field.
8 43 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
9 43 Aging Crisis. Owe 40,000 for medical bills.
9 43 Retired at age 43.
9 43 Continued as Agent (Law Enforcement).
9 44 Go undercover to investigate an enemy.
9 44 A police detective or rival criminal forces Merritt Hughes to flee and vows to hunt Merritt Hughes down. Gain an Enemy.
9 47 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
10 47 Continued as Agent (Law Enforcement).
10 48 Hard times caused by a lack of interstellar trade costs Merritt Hughes's job.
11 48 Aging Crisis. Owe 40,000 for medical bills.
11 48 Switched to Believer (Mainstream Believer) with the new title Lay Person.
11 49 Merritt Hughes is chosen to represent Merritt Hughes's faith in a vid show or other highly public forum.
12 52 Continued as Believer (Mainstream Believer).
12 53 Merritt Hughes refuse to secretly provide religious rites for a dying leader or noble, because they do not share Merritt Hughes's faith.
13 56 Aging Crisis. Owe 30,000 for medical bills.
13 56 Voluntarily left Mainstream Believer
13 56 Retired.
13 57 Gained a contact.
14 60 Aging Crisis. Owe 40,000 for medical bills.
14 62 A new romantic starts. Gain an Ally.
15 64 Aging Crisis. Owe 40,000 for medical bills.
15 65 Good fortune.
16 68 Aging Crisis. Owe 60,000 for medical bills.
16 71 Betrayal. Convert an Ally into a Rival or Enemy.
17 72 Aging Crisis. Owe 30,000 for medical bills.
17 75 A new romantic starts. Gain an Ally.
18 76 Aging Crisis. Owe 40,000 for medical bills.
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