Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Merritt Hughes's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
26 |
Merritt Hughes run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
27 |
Merritt Hughes aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
27 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
31 |
Join a social movement. |
5 |
31 |
Graduated with honors. |
6 |
31 |
Returned to Merchant (Merchant Marine). |
6 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
35 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Embroiled in legal trouble. |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
39 |
Voluntarily left Merchant Marine |
8 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
41 |
Advanced training in a specialist field. |
8 |
43 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Continued as Agent (Law Enforcement). |
9 |
44 |
Go undercover to investigate an enemy. |
9 |
44 |
A police detective or rival criminal forces Merritt Hughes to flee and vows to hunt Merritt Hughes down. Gain an Enemy. |
9 |
47 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
47 |
Continued as Agent (Law Enforcement). |
10 |
48 |
Hard times caused by a lack of interstellar trade costs Merritt Hughes's job. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
48 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
49 |
Merritt Hughes is chosen to represent Merritt Hughes's faith in a vid show or other highly public forum. |
12 |
52 |
Continued as Believer (Mainstream Believer). |
12 |
53 |
Merritt Hughes refuse to secretly provide religious rites for a dying leader or noble, because they do not share Merritt Hughes's faith. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
56 |
Voluntarily left Mainstream Believer |
13 |
56 |
Retired. |
13 |
57 |
Gained a contact. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Good fortune. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
A new romantic starts. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |