Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Merritt Mahon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Moved to a new world. |
2 |
24 |
Attempt at commissioned failed. |
2 |
24 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
24 |
Voluntarily left Line/Crew |
3 |
24 |
Became a Citizen (Worker). |
3 |
28 |
Advanced training in a specialist field. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
31 |
Merritt Mahon rise to a position of power in Merritt Mahon's colony or corporation. |
4 |
32 |
Promoted to Citizen (Worker) rank 1. |
5 |
32 |
Voluntarily left Worker |
5 |
32 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
40 |
Failed to qualify for Performer (Entertainer). |
7 |
40 |
Returned to Drifter (Scavenger). |
7 |
42 |
Merritt Mahon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
Merritt Mahon come into conflict with a splinter group Merritt Mahon's own religion which maintains Merritt Mahon's version is the wrong one. Gain 1 Rivals. |
9 |
45 |
Returned to Drifter (Scavenger). |
9 |
47 |
Betrayed by a friend. One of Merritt Mahon's Contacts or Allies betrays Merritt Mahon, ending Merritt Mahon's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
47 |
Switched to Merchant (Free Trader). |
10 |
51 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
51 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Merchant (Free Trader). |
11 |
54 |
Make an unexpected connection outside Merritt Mahon's normal circles. Gain a Contact. |
11 |
55 |
Promoted to Merchant (Free Trader) rank 2. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Continued as Merchant (Free Trader). |
12 |
56 |
Merritt Mahon's ship or starport is destroyed by criminals. Gain them as an Enemy. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
Retired. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
75 |
A new romantic starts. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |