Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Army (Infantry) with the new title Private. |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
25 |
Switched to Drifter (Wanderer). |
3 |
28 |
Offered job by a patron. Now owe him a favor. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
31 |
Mervin McGrath is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
31 |
Failed to qualify for Free Trader (Merchant). |
5 |
31 |
Returned to Drifter (Wanderer). |
5 |
33 |
Mervin McGrath do not know what happened to Mervin McGrath. There is a gap in Mervin McGrath's memory. |
6 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
Mervin McGrath aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
36 |
Returned to Drifter (Wanderer). |
7 |
37 |
A new romantic starts. Gain an Ally. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
41 |
Suffer from a life-threatening illness. |
9 |
41 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
43 |
Mervin McGrath aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
43 |
Returned to Drifter (Wanderer). |
10 |
44 |
Mervin McGrath do not know what happened to Mervin McGrath. There is a gap in Mervin McGrath's memory. |
11 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
44 |
Retired at age 44. |
11 |
44 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
47 |
Mervin McGrath refused an offer of inducements to betray Mervin McGrath's faith. Gain 3 enemies. |
12 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
48 |
Continued as Believer (Holy Warrior). |
12 |
52 |
Mervin McGrath is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
52 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
52 |
Continued as Believer (Holy Warrior). |
13 |
55 |
Mervin McGrath come into conflict with a splinter group Mervin McGrath's own religion which maintains Mervin McGrath's version is the wrong one. Gain 2 Rivals. |
14 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
55 |
Retired. |
14 |
58 |
Moved to a new world. |
15 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
62 |
Gained a contact. |
16 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
71 |
Gained a contact. |
18 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
75 |
Gained a contact. |
19 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |