Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Assigned to an urbanised planet torn by war. |
1 |
22 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
26 |
Thrown into a brutal ground war |
2 |
26 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Army (Infantry) with previous rank. |
3 |
27 |
Nearly killed. Fully recovered. |
4 |
27 |
Failed to qualify for Thief (Rogue). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Betrayed by a friend. One of Monroe Kerran's Contacts or Allies betrays Monroe Kerran, ending Monroe Kerran's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
31 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
5 |
32 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
6 |
32 |
Continued as Noble (Diplomat). |
6 |
35 |
Monroe Kerran make an alliance with a powerful and charismatic noble, who becomes an Ally. |
6 |
36 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
7 |
36 |
Continued as Noble (Diplomat). |
7 |
40 |
Become deeply involved in politics on Monroe Kerran's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
40 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
8 |
40 |
Continued as Noble (Diplomat). |
8 |
41 |
Join a conspiracy of nobles that were caught. |
8 |
41 |
Scarred. Fully recovered. |
8 |
44 |
Forced to muster out. |
9 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
48 |
Voluntarily left Holy Warrior |
10 |
48 |
Entered Merchant Academy with the Business curriculum. |
10 |
51 |
War breaks out, triggering a mandatory draft. |
10 |
51 |
Used social standing to avoid the draft. |
10 |
52 |
Graduated. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Became a Merchant (Broker). |
11 |
52 |
Promoted to Merchant (Broker) rank 1. |
11 |
54 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
56 |
Promoted to Merchant (Broker) rank 2. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Continued as Merchant (Broker). |
12 |
59 |
Embroiled in legal trouble. |
12 |
60 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Continued as Merchant (Broker). |
13 |
64 |
Embroiled in legal trouble. |
13 |
64 |
Promoted to Merchant (Broker) rank 4. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Continued as Merchant (Broker). |
14 |
67 |
A good deal ensures Monroe Kerran is living the high life for a few years. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Continued as Merchant (Broker). |
15 |
71 |
Embroiled in legal trouble. |
15 |
72 |
Promoted to Merchant (Broker) rank 5. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Voluntarily left Broker |
16 |
72 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
16 |
75 |
Monroe Kerran accepted an offer of inducements to betray Monroe Kerran's faith. Gain 820,000 in cash. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |