Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Dilettante) with the new title Wastrel. |
1 |
20 |
Morris Reid reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Morris Reid sponge off Morris Reid's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
1 |
22 |
Promoted to Noble (Dilettante) rank 1. |
2 |
22 |
Voluntarily left Dilettante |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Morris Reid have no idea what happened to Morris Reid – they found Morris Reid's ship drifting on the fringes of friendly space. |
3 |
23 |
Failed to qualify for Star Marine (Marine). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Morris Reid do not know what happened to Morris Reid. There is a gap in Morris Reid's memory. |
4 |
25 |
Failed to qualify for Performer (Entertainer). |
4 |
25 |
Switched to Drifter (Barbarian). |
4 |
28 |
Morris Reid run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Became a Citizen (Corporate). |
5 |
29 |
Advanced training in a specialist field. |
5 |
32 |
Promoted to Citizen (Corporate) rank 1. |
6 |
32 |
Continued as Citizen (Corporate). |
6 |
33 |
Advanced training in a specialist field. |
7 |
36 |
Continued as Citizen (Corporate). |
7 |
39 |
Morris Reid is rewarded for Morris Reid's diligence or cunning. |
8 |
40 |
Continued as Citizen (Corporate). |
8 |
42 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
9 |
42 |
Returned to Noble (Dilettante). |
9 |
44 |
Morris Reid manipulate and charm Morris Reid's way through high society. Gain a Rival and an Ally. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Attempted to change assignments. |
10 |
46 |
Failed to qualify for Administrator (Noble). |
10 |
46 |
Continued as Noble (Dilettante). |
10 |
47 |
Become deeply involved in politics on Morris Reid's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
50 |
Forced to muster out. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Retired. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
Moved to a new world. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |