Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Uncover a major conspiracy against Murphy Callan's employers. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Go undercover to investigate an enemy. |
3 |
30 |
A job goes wrong, forcing Murphy Callan to flee off-planet. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Became a Scout (Courier). |
4 |
34 |
Gained a contact. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
When dealing with an alien race, Murphy Callan botch an opportunity to gather extra intelligence about them. |
5 |
36 |
Murphy Callan's ship is damaged, and Murphy Callan have to hitch-hike Murphy Callan's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 4 Contacts. Gain 3 Enemies. |
6 |
38 |
Voluntarily left Courier |
6 |
38 |
Failed to qualify for Performer (Entertainer). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Returned to Agent (Law Enforcement). |
6 |
39 |
Rewarded for a successful mission. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Established a network of contacts. Gain 1 contacts. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
8 |
46 |
Voluntarily left Law Enforcement |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
49 |
Imperial trade restrictions force Murphy Callan out of business. |
9 |
49 |
Became a Rogue (Pirate) with the new title Lackey. |
9 |
52 |
A job goes wrong, forcing Murphy Callan to flee off-planet. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Retired. |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
59 |
Encounter a Psionic institute. |
11 |
59 |
Tested for psionic powers |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Good fortune. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |