Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Became a Scout (Courier). |
2 |
23 |
Nathan Lobb inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
23 |
Failed to qualify for Artist (Entertainer). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
Nathan Lobb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Became a Agent (Intelligence). |
4 |
26 |
Established a network of contacts. Gain 3 contacts. |
4 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
28 |
Continued as Agent (Intelligence). |
5 |
32 |
Advanced training in a specialist field. |
5 |
32 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
32 |
Continued as Agent (Intelligence). |
6 |
34 |
Uncover a major conspiracy against Nathan Lobb's employers. |
6 |
36 |
Promoted to Agent (Intelligence) rank 3. |
7 |
36 |
Continued as Agent (Intelligence). |
7 |
39 |
Severely injured. |
8 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
42 |
Gained a contact. |
8 |
43 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
43 |
Continued as Believer (Mainstream Believer). |
9 |
44 |
Nathan Lobb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Retired. |
10 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Moved to a new world. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Gained a contact. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
65 |
Birth or Death involving a family member or close friend. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
A new romantic starts. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |