Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Neal Jemmy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Failed to qualify for Pirate (Rogue). |
4 |
29 |
Switched to Drifter (Barbarian). |
4 |
30 |
Neal Jemmy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Entertainer (Journalist). |
5 |
32 |
Expose or are involved in a scandal of some sort. |
6 |
32 |
Failed to qualify for Merchant Academy. |
6 |
32 |
Returned to Drifter (Barbarian). |
6 |
35 |
Attacked by enemies and injured. |
6 |
35 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
6 |
35 |
Gain Enemy if Neal Jemmy don't already have one. |
6 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
36 |
Continued as Drifter (Barbarian). |
7 |
38 |
Attacked by enemies and injured. |
7 |
38 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
7 |
38 |
Gain Enemy if Neal Jemmy don't already have one. |
7 |
40 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
43 |
Suffer from a life-threatening illness. |
9 |
43 |
Became a Merchant (Free Trader). |
9 |
47 |
Moved to a new world. |
10 |
47 |
Continued as Merchant (Free Trader). |
10 |
49 |
Given advanced training in a specialist field |
11 |
51 |
Continued as Merchant (Free Trader). |
11 |
55 |
A series of bad deals and decisions force Neal Jemmy into bankruptcy. Neal Jemmy salvages what Neal Jemmy can. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
58 |
A notable academic consults with Neal Jemmy about a publication or documentary he is working on. Gain a Contact in academia. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Continued as Believer (Mainstream Believer). |
13 |
63 |
Neal Jemmy secretly provide religious rites for a dying leader or noble, although they do not share Neal Jemmy's faith. Gain an Ally in the family and a Rival who disagrees with Neal Jemmy's choice. |
13 |
63 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Continued as Believer (Mainstream Believer). |
14 |
67 |
Neal Jemmy is chosen to represent Neal Jemmy's faith in a vid show or other highly public forum. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Continued as Believer (Mainstream Believer). |
15 |
71 |
Neal Jemmy is chosen to represent Neal Jemmy's faith in a vid show or other highly public forum. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Continued as Believer (Mainstream Believer). |
16 |
72 |
Opponents of Neal Jemmy's belief system ambush Neal Jemmy. |
16 |
72 |
Lightly injured, no permanent damage. Fully recovered. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
72 |
Retired. |
17 |
73 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
18 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |