Retired Hopeful Nick Cause  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 76 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 5 (-1)111675
Tough-minded, Meek
 
Skills
Admin 1
Animals (Handling) 1
Art (Performing) 0
Broker 0
Diplomat 1
Drive 0
Electronics 0
Engineer (Life Support) 1
Flyer (Grav) 1
Heavy Weapons (Vehicle) 1
Jack-of-All-Trades 2
Language (Zdetl (Zhodani)) 1
Melee (Grapple) 1
Persuade 0
Pilot (Small Craft) 2
Profession (Spacer) 0
Recon 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Drifter Barbarian 02
Drifter Scavenger 04
Citizen Colonist 14
Believer Holy Warrior Hopeful03
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Mazie Fawns Enemy 0 5 0 2 Dynchia, Imperium (F/30)
Gertrude McDermot Contact 0 2 1 4 Pirian (F/34)
Relationship soured.
Turner Morales Enemy 0 3 0 0 Iltharan (M/15)
Spurgeon Kuhn Enemy 1 0 0 0 Suerrat (M/28)
Relationship altered.
Waverly Craig Enemy 0 3 1 0 Suerrat (M/97)
Verda Hale Ally 3 0 2 1 Suerrat (F/76)
Verda Hale gained power at the expense of a third party who now blames the character.
Verda Hale has had an unexpected run of good fortune lately.
Relationship redefined. Enemy becomes an ally.
Harvey Dean Enemy 0 2 0 3 Kedepu (M/52)
Allison Burns Ally 3 0 1 1 Florian (M/40)
Charity Jenkins Enemy 0 5 1 1 Dynchia (F/32)
Charity Jenkins is found or reported dead.
Charity Jenkins gains in influence.
Charity Jenkins is found or reported dead.
Wright Moody Ally 3 0 1 4 Suerrat (M/21)
Eda Pierce Enemy 0 4 2 2 Suerrat (F/41)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 A sudden war destroys Nick Cause's trade routes and contacts, forcing Nick Cause to flee that region of space.
1 22 Gain rebels as Enemy
2 22 Became a Drifter (Barbarian).
2 26 Survived a risky adventure but gained nothing.
3 26 Continued as Drifter (Barbarian).
3 27 Suffer from a life-threatening illness.
4 27 Failed to qualify for Intelligence (Agent).
4 27 Switched to Drifter (Scavenger).
4 30 Nearly killed. Owe 25,000 for medical bills.
5 30 Failed to qualify for Corporate (Citizen).
5 30 Continued as Drifter (Scavenger).
5 34 Nick Cause run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 34 Failed to qualify for Enforcer (Rogue).
6 34 Continued as Drifter (Scavenger).
7 38 Continued as Drifter (Scavenger).
7 40 Nick Cause do not know what happened to Nick Cause. There is a gap in Nick Cause's memory.
8 40 Became a Citizen (Colonist).
8 42 Nick Cause gain experience in a technical field as a computer operator or surveyor.
8 44 Forced to continue current assignment.
8 44 Promoted to Citizen (Colonist) rank 1.
9 44 Aging Crisis. Owe 40,000 for medical bills.
9 44 Retired at age 44.
9 44 Continued as Citizen (Colonist).
9 45 Nick Cause befriend a superior in the corporation or the colony.
10 48 Aging Crisis. Owe 20,000 for medical bills.
10 48 Continued as Citizen (Colonist).
10 51 Spent time maintaining and using heavy vehicles.
11 52 Aging Crisis. Owe 60,000 for medical bills.
11 52 Continued as Citizen (Colonist).
11 53 Nick Cause learn something Nick Cause should not have – a corporate secret, a political scandal – which Nick Cause can profit from illegally.
11 53 Gain a criminal contact.
11 56 Forced to muster out.
12 56 Aging Crisis. Owe 20,000 for medical bills.
12 56 Became a Believer (Holy Warrior) with the new title Hopeful.
12 57 Nick Cause refused an offer of inducements to betray Nick Cause's faith. Gain 5 enemies.
13 60 Aging Crisis. Owe 40,000 for medical bills.
13 60 Continued as Believer (Holy Warrior).
13 63 Nick Cause is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
14 64 Aging Crisis. Owe 40,000 for medical bills.
14 64 Continued as Believer (Holy Warrior).
14 65 Nick Cause aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
15 65 Aging Crisis. Owe 50,000 for medical bills.
15 65 Retired.
15 69 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 69 Aging Crisis. Owe 40,000 for medical bills.
16 70 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
17 73 Aging Crisis. Owe 60,000 for medical bills.
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