Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
An expedition or voyage goes wrong, leaving Noble Askew stranded in the wilderness. |
2 |
21 |
Failed to qualify for Flight (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Noble Askew is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Returned to Scholar (Field Researcher). |
4 |
29 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
31 |
Continued as Scholar (Field Researcher). |
5 |
32 |
Win a prestigious prize for Noble Askew's work. |
5 |
35 |
Promoted to Scholar (Field Researcher) rank 2. |
6 |
35 |
Continued as Scholar (Field Researcher). |
6 |
36 |
Win a prestigious prize for Noble Askew's work. |
6 |
39 |
Promoted to Scholar (Field Researcher) rank 3. |
7 |
39 |
Continued as Scholar (Field Researcher). |
7 |
40 |
A disaster leaves several injured, and others blame Noble Askew, forcing Noble Askew to leave Noble Askew's career. Gain a Rival. |
7 |
40 |
Nearly killed. Owe 10,000 for medical bills. |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
47 |
Noble Askew is chosen to represent Noble Askew's faith in a vid show or other highly public forum. |
10 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
50 |
Continued as Believer (Missionary/Humanitarian). |
11 |
51 |
Noble Askew secretly provide religious rites for a dying leader or noble, although they do not share Noble Askew's faith. Gain an Ally in the family and a Rival who disagrees with Noble Askew's choice. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Continued as Believer (Missionary/Humanitarian). |
12 |
57 |
Noble Askew is caught in the periphery of a scandal. |
12 |
57 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Continued as Believer (Missionary/Humanitarian). |
13 |
62 |
Noble Askew retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Continued as Believer (Missionary/Humanitarian). |
14 |
64 |
Noble Askew is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
Continued as Believer (Missionary/Humanitarian). |
15 |
68 |
Noble Askew retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
70 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
Continued as Believer (Missionary/Humanitarian). |
16 |
72 |
Noble Askew accepted an offer of inducements to betray Noble Askew's faith. Gain 980,000 in cash. |
16 |
74 |
Forced to muster out. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |