Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
25 |
Advanced training in a specialist field |
2 |
26 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Cavalry (Army). |
3 |
26 |
Continued as Army (Infantry). |
3 |
30 |
Given a special assignment or duty in Palmer Walker's unit. |
4 |
30 |
Continued as Army (Infantry). |
4 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
5 |
34 |
Continued as Army (Infantry). |
5 |
36 |
Assigned to an urbanised planet torn by war. |
5 |
38 |
Forced to continue current assignment |
5 |
38 |
Promoted to Army (Infantry) officer rank 3 with the new title Major. |
6 |
38 |
Continued as Army (Infantry). |
6 |
39 |
Display heroism in battle. |
6 |
42 |
Promoted to Army (Infantry) officer rank 4 with the new title Lieutenant Colonel. |
7 |
42 |
Continued as Army (Infantry). |
7 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Promoted to Army (Infantry) officer rank 5 with the new title Colonel. |
8 |
46 |
Continued as Army (Infantry). |
8 |
48 |
Thrown into a brutal ground war |
8 |
48 |
Lost eye or limb. Fully recovered. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Artist (Entertainer). |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
54 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
10 |
54 |
Became a Merchant (Free Trader). |
10 |
56 |
Palmer Walker's business or ship thrives. |
10 |
58 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
58 |
Continued as Merchant (Free Trader). |
11 |
60 |
Embroiled in legal trouble. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Merchant (Free Trader). |
12 |
64 |
A sudden war destroys Palmer Walker's trade routes and contacts, forcing Palmer Walker to flee that region of space. |
12 |
64 |
Gain rebels as Enemy |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
68 |
Palmer Walker faith enjoys an explosion of popularity largely thanks to Palmer Walker's efforts. |
13 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Continued as Believer (Missionary/Humanitarian). |
14 |
71 |
Injured. |
14 |
72 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Continued as Believer (Missionary/Humanitarian). |
15 |
74 |
Palmer Walker retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
76 |
Forced to muster out. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |