Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Good fortune |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Spend time with an alien race. Gain a contact. |
3 |
26 |
Continued as Drifter (Scavenger). |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Prince Anderson do not know what happened to Prince Anderson. There is a gap in Prince Anderson's memory. |
5 |
33 |
Became a Scout (Surveyor). |
5 |
37 |
Prince Anderson spend a great deal of time on the fringes of Charted Space. |
5 |
37 |
Gain a contact in an alien race. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Explorer (Scout). |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
40 |
When dealing with an alien race, Prince Anderson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
41 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
41 |
Continued as Scout (Surveyor). |
7 |
45 |
Gained a contact. |
8 |
45 |
Continued as Scout (Surveyor). |
8 |
49 |
Prince Anderson's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
8 |
49 |
Promoted to Scout (Surveyor) rank 2. |
9 |
49 |
Became a Scholar (Field Researcher). |
9 |
52 |
Moved to a new world. |
9 |
53 |
Promoted to Scholar (Field Researcher) rank 1. |
10 |
53 |
Continued as Scholar (Field Researcher). |
10 |
54 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
11 |
54 |
Failed to qualify for Corporate (Citizen). |
11 |
54 |
Submitted to the draft. |
11 |
54 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
55 |
Make an unexpected connection outside Prince Anderson's normal circles. Gain a Contact. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Continued as Merchant (Merchant Marine). |
13 |
63 |
Gained a contact. |
13 |
66 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Continued as Merchant (Merchant Marine). |
14 |
67 |
Make an unexpected connection outside Prince Anderson's normal circles. Gain a Contact. |
14 |
70 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Continued as Merchant (Merchant Marine). |
15 |
73 |
A good deal ensures Prince Anderson is living the high life for a few years. |
15 |
74 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |