Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
A sudden war destroys Quincy Lambert's trade routes and contacts, forcing Quincy Lambert to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Scout (Courier). |
2 |
21 |
Quincy Lambert's scout ship is one of the first on the scene to rescue the survivors of a disaster but Quincy Lambert fail to help. Gain an Enemy. |
2 |
21 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Surveyor (Scout). |
3 |
24 |
Continued as Scout (Courier). |
3 |
26 |
Spend several years jumping from world to world in Quincy Lambert's scout ship. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Courier). |
4 |
31 |
Quincy Lambert's scout ship is one of the first on the scene to rescue the survivors of a disaster but Quincy Lambert fail to help. Gain an Enemy. |
4 |
31 |
Quincy Lambert's ship is damaged, and Quincy Lambert have to hitch-hike Quincy Lambert's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 6 Contacts. Gain 1 Enemies. |
4 |
32 |
Promoted to Scout (Courier) rank 2. |
5 |
32 |
Continued as Scout (Courier). |
5 |
33 |
Quincy Lambert's scout ship is one of the first on the scene to rescue the survivors of a disaster but Quincy Lambert fail to help. Gain an Enemy. |
5 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Continued as Scout (Courier). |
6 |
38 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Became a Citizen (Colonist). |
7 |
39 |
Hard times caused by a lack of interstellar trade costs Quincy Lambert Quincy Lambert's job. |
8 |
39 |
Returned to Merchant (Broker). |
8 |
42 |
Embroiled in legal trouble. |
8 |
43 |
Promoted to Merchant (Broker) rank 1. |
9 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Continued as Merchant (Broker). |
9 |
47 |
Quincy Lambert's business or ship thrives. |
9 |
47 |
Promoted to Merchant (Broker) rank 2. |
10 |
47 |
Continued as Merchant (Broker). |
10 |
50 |
Make an unexpected connection outside Quincy Lambert's normal circles. Gain a Contact. |
10 |
51 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Continued as Merchant (Broker). |
11 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
55 |
Promoted to Merchant (Broker) rank 4. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Continued as Merchant (Broker). |
12 |
58 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
59 |
Promoted to Merchant (Broker) rank 5. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Continued as Merchant (Broker). |
13 |
63 |
Embroiled in legal trouble. |
13 |
63 |
Forced to muster out. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
64 |
Quincy Lambert retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
67 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Continued as Believer (Mainstream Believer). |
15 |
69 |
Quincy Lambert secretly provide religious rites for a dying leader or noble, although they do not share Quincy Lambert's faith. Gain an Ally in the family and a Rival who disagrees with Quincy Lambert's choice. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
Voluntarily left Mainstream Believer |
16 |
71 |
Retired. |
16 |
74 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |