Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
On the front lines of a planetary assault and occupation. |
1 |
22 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
2 |
22 |
Voluntarily left Star Marine |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Offered job by a patron. Now owe him a favor. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
27 |
A sudden war destroys Ruel McDadden's trade routes and contacts, forcing Ruel McDadden to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Became a Entertainer (Performer). |
4 |
28 |
Ruel McDadden is forced out because of censorship or controversy. What truth did Ruel McDadden get too close to? |
5 |
28 |
Failed to qualify for Cavalry (Army). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Scout (Explorer). |
5 |
29 |
Psychologically damaged by Ruel McDadden's time in the scouts. |
6 |
29 |
Switched to Drifter (Scavenger). |
6 |
33 |
A new romantic starts. Gain an Ally. |
6 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
33 |
Continued as Drifter (Scavenger). |
7 |
37 |
Ruel McDadden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
37 |
Failed to qualify for Free Trader (Merchant). |
8 |
37 |
Continued as Drifter (Scavenger). |
8 |
41 |
Suffer from a life-threatening illness. |
9 |
41 |
Failed to qualify for Marine Academy (Military Academy). |
9 |
41 |
Switched to Drifter (Barbarian). |
9 |
44 |
Attacked by enemies that Ruel McDadden easily defeat. |
9 |
44 |
Gain Enemy if Ruel McDadden don't already have one. |
9 |
45 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Continued as Drifter (Barbarian). |
10 |
47 |
Betrayed by a friend. One of Ruel McDadden's Contacts or Allies betrays Ruel McDadden, ending Ruel McDadden's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
47 |
Retired. |
11 |
50 |
Good fortune. |
12 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Victim of a crime. |
13 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Gained a contact. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
A new romantic starts. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
69 |
A new romantic starts. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |