Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Ruth Chambers's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A good deal ensures Ruth Chambers is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Moved to a new world. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Good fortune |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 7. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 8. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Given advanced training in a specialist field |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 9. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Make an unexpected connection outside Ruth Chambers's normal circles. Gain a Contact. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 10. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 11. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
61 |
Make an unexpected connection outside Ruth Chambers's normal circles. Gain a Contact. |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 12. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
65 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
66 |
Promoted to Merchant (Merchant Marine) rank 13. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
69 |
Embroiled in legal trouble. |
13 |
70 |
Promoted to Merchant (Merchant Marine) rank 14. |
13 |
70 |
Forced to muster out. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
74 |
Ruth Chambers secretly provide religious rites for a dying leader or noble, although they do not share Ruth Chambers's faith. Gain an Ally in the family and a Rival who disagrees with Ruth Chambers's choice. |
15 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |