Retired Project Coordinator Ryan Sim  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 76 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 9 (1)111579
Wholesome smile, Tangled hair
 
Skills
Admin 2
Animals (Handling) 1
Art (Presentation) 0
Astrogation 0
Deception 2
Diplomat 1
Electronics (Computers) 1
Gun Combat (Archaic) 2
Jack-of-All-Trades 2
Leadership 2
Mechanic 0
Persuade 1
Pilot (Small Craft) 1
Profession (Freeloader) 0
Recon 1
Science (Social Sciences/Belief) 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout11
Merchant Free Trader 01
Believer Missionary/Humanitarian Project Coordinator44
Agent Intelligence Agent11
Scout Courier Scout22
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Alpha White Enemy 0 3 6 2 Dynchia (M/53)
Alpha White gains in power.
Selma Beale Ally 4 0 2 1 Geonee (F/17)
Selma Beale gained influence with the character’s assistance.
Vester Richey Contact 2 1 0 3 Darmine (M/33)
Vester Richey is out of contact doing something interesting but not suspicious.
Vester Richey has negatively life-changing event.
Vester Richey gains in influence.
Gordon Snape Ally 3 0 2 1 Darmine (M/23)
Gordon Snape is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Perform an exemplary service for the scouts.
1 22 Promoted to Scout (Explorer) rank 1 with the new title Scout.
2 22 Voluntarily left Explorer
2 22 Became a Merchant (Free Trader).
2 23 A sudden war destroys Ryan Sim's trade routes and contacts, forcing Ryan Sim to flee that region of space.
2 23 Gain rebels as Enemy
3 23 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 26 A notable academic consults with Ryan Sim about a publication or documentary he is working on. Gain a Contact in academia.
3 27 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
4 27 Continued as Believer (Missionary/Humanitarian).
4 30 Ryan Sim faith enjoys an explosion of popularity largely thanks to Ryan Sim's efforts.
4 30 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
4 31 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
5 31 Continued as Believer (Missionary/Humanitarian).
5 32 A new romantic starts. Gain an Ally.
5 35 Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator.
6 35 Continued as Believer (Missionary/Humanitarian).
6 39 A notable academic consults with Ryan Sim about a publication or documentary he is working on. Gain a Contact in academia.
6 39 Forced to muster out.
7 39 Became a Agent (Intelligence).
7 40 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7 43 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
8 43 Voluntarily left Intelligence
8 43 Failed to qualify for Physician (Scholar).
8 43 Submitted to the draft.
8 43 Switched to Scout (Courier) with the new title Scout and previous rank.
8 45 Ryan Sim survey an alien world.
9 47 Continued as Scout (Courier).
9 51 Serve as the courier for an important message from the Imperium.
9 51 Promoted to Scout (Courier) rank 2.
10 51 Aging Crisis. Owe 50,000 for medical bills.
10 51 Retired at age 51.
10 51 Voluntarily left Courier
10 51 Retired.
10 54 Amnesia.
11 55 Aging Crisis. Owe 40,000 for medical bills.
11 59 A romantic relationship ends badly. Gain a Rival or Enemy.
12 59 Aging Crisis. Owe 10,000 for medical bills.
12 63 Good fortune.
13 63 Aging Crisis. Owe 10,000 for medical bills.
13 65 Gained a contact.
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 70 Good fortune.
15 71 Aging Crisis. Owe 50,000 for medical bills.
15 72 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 75 Aging Crisis. Owe 20,000 for medical bills.
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