Retired Project Worker Sam Cox  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 76 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 3 (-1)111543
Relaxed, Hedonistic, Unsure
 
Skills
Broker 0
Deception 1
Diplomat 1
Drive (Wheel) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Medic 1
Persuade 3
Pilot (Capital Ships) 1
Science (Physical Sciences) 0
Steward 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman14
Agent Corporate Agent Agent13
Navy Engineer/Gunner Crewman02
Believer Missionary/Humanitarian Project Worker14
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Clay Knight Rival 0 3 1 3 Cassilldan (M/48)
Clay Knight gains in influence.
Annie Wright Enemy 0 2 5 2 Cassilldan (M/16)
Devon King Contact 2 0 3 3 Cassilldan (M/36)
Relationship redefined. Rival becomes a contact.
Mossie Head Enemy 0 1 0 2 Swanfeh (F/43)
Mossie Head fell on hard times.
Anthony Nicol Contact 1 0 0 2 Yilean (M/25)
Anthony Nicol gains in influence.
Bessie Craig Contact 1 1 4 6 Dolphin, Imperium (F/15)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 22 Continued as Merchant (Merchant Marine).
2 23 Moved to a new world.
3 26 Continued as Merchant (Merchant Marine).
3 27 Embroiled in legal trouble.
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Voluntarily left Merchant Marine
4 30 Became a Agent (Corporate Agent).
4 34 Go undercover to investigate an enemy.
4 34 A revolution, attack or other unusual event throws Sam Cox's life into chaos, forcing Sam Cox to leave the planet.
5 34 Continued as Agent (Corporate Agent).
5 35 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 38 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
6 38 Continued as Agent (Corporate Agent).
6 39 Hard times caused by a lack of interstellar trade costs Sam Cox's job.
7 39 Returned to Merchant (Merchant Marine).
7 43 A sudden war destroys Sam Cox's trade routes and contacts, forcing Sam Cox to flee that region of space.
7 43 Gain rebels as Enemy
8 43 Failed to qualify for Performer (Entertainer).
8 43 Submitted to the draft.
8 43 Became a Navy (Engineer/Gunner) with the new title Crewman.
8 46 Vessel participates in a diplomatic mission.
8 46 Gain a contact.
8 47 Attempt at commissioned failed.
9 47 Continued as Navy (Engineer/Gunner).
9 48 Nearly killed. Fully recovered. Owe 10,000 for medical bills.
10 48 Aging Crisis. Owe 10,000 for medical bills.
10 48 Retired at age 48.
10 48 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 50 Sam Cox faith is shaken.
11 52 Aging Crisis. Owe 10,000 for medical bills.
11 52 Continued as Believer (Missionary/Humanitarian).
11 55 Sam Cox is sent to a new community or parish to preach The Word among the poor.
12 56 Aging Crisis. Owe 30,000 for medical bills.
12 56 Continued as Believer (Missionary/Humanitarian).
12 60 Sam Cox is chosen to represent Sam Cox's faith in a vid show or other highly public forum.
12 60 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 60 Aging Crisis. Owe 10,000 for medical bills.
13 60 Continued as Believer (Missionary/Humanitarian).
13 62 Sam Cox have been following false teachings!
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 62 Retired.
14 66 Betrayal. Convert an Ally into a Rival or Enemy.
15 66 Aging Crisis. Owe 30,000 for medical bills.
15 69 Nearly killed. Owe 20,000 for medical bills.
16 70 Aging Crisis. Owe 50,000 for medical bills.
16 74 Gained a contact.
17 74 Aging Crisis. Owe 10,000 for medical bills.
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