Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Rogue (Enforcer). |
2 |
23 |
Crime pays off. Gain victim as Enemy. |
2 |
23 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
23 |
Continued as Rogue (Enforcer). |
3 |
24 |
A job goes wrong, forcing Sammie Batt to flee off-planet. |
4 |
24 |
Became a Citizen (Corporate). |
4 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
26 |
Became a Drifter (Barbarian). |
5 |
27 |
Find valuable salvage. |
5 |
30 |
Forced to continue current assignment. |
5 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
30 |
Continued as Drifter (Barbarian). |
6 |
32 |
Sammie Batt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
32 |
Became a Entertainer (Artist). |
7 |
35 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
7 |
36 |
Promoted to Entertainer (Artist) rank 1. |
8 |
36 |
Continued as Entertainer (Artist). |
8 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
40 |
Promoted to Entertainer (Artist) rank 2. |
9 |
40 |
Continued as Entertainer (Artist). |
9 |
44 |
Join homeworld’s celebrity circles |
9 |
44 |
Promoted to Entertainer (Artist) rank 3. |
10 |
44 |
Continued as Entertainer (Artist). |
10 |
46 |
An investigation, tour, project or expedition goes wrong, stranding Sammie Batt far from home. |
11 |
46 |
Failed to qualify for Merchant Academy. |
11 |
46 |
Submitted to the draft. |
11 |
46 |
Became a Marine (Star Marine) with the new title Marine. |
11 |
47 |
Assigned to a black ops mission. |
11 |
50 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
12 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
50 |
Retired at age 50. |
12 |
50 |
Voluntarily left Star Marine |
12 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
52 |
A notable academic consults with Sammie Batt about a publication or documentary he is working on. Gain a Contact in academia. |
13 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
54 |
Continued as Believer (Missionary/Humanitarian). |
13 |
58 |
Sammie Batt refused an offer of inducements to betray Sammie Batt's faith. Gain 3 enemies. |
14 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
58 |
Continued as Believer (Missionary/Humanitarian). |
14 |
60 |
Gained a contact. |
14 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
62 |
Continued as Believer (Missionary/Humanitarian). |
15 |
63 |
Sammie Batt is chosen to represent Sammie Batt's faith in a vid show or other highly public forum. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
66 |
Continued as Believer (Missionary/Humanitarian). |
16 |
70 |
Sammie Batt faith enjoys an explosion of popularity largely thanks to Sammie Batt's efforts. |
16 |
70 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
70 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
17 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
70 |
Continued as Believer (Missionary/Humanitarian). |
17 |
73 |
Sammie Batt is sent to a new community or parish to preach The Word among the poor. |
17 |
74 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
18 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |