Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
28 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Sean Bluit foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Vessel participates in a diplomatic mission. |
5 |
35 |
Gain a contact. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
6 |
36 |
Voluntarily left Engineer/Gunner |
6 |
36 |
Became a Entertainer (Performer). |
6 |
37 |
Find Ancient Technology. |
6 |
40 |
Promoted to Entertainer (Performer) rank 1. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
44 |
Promoted to Entertainer (Performer) rank 2. |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
45 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
8 |
48 |
Promoted to Entertainer (Performer) rank 3. |
9 |
48 |
Continued as Entertainer (Performer). |
9 |
49 |
Criticised a questionable political leader on Sean Bluit's homeworld, causing his downfall. Gain an Enemy |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Entertainer (Performer). |
10 |
53 |
Criticised a questionable political leader on Sean Bluit's homeworld, causing his downfall. Gain an Enemy |
10 |
56 |
Promoted to Entertainer (Performer) rank 4. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Continued as Entertainer (Performer). |
11 |
58 |
Criticised a questionable political leader on Sean Bluit's homeworld, causing his downfall. Gain an Enemy |
11 |
58 |
An investigation, tour, project or expedition goes wrong, stranding Sean Bluit far from home. |
11 |
60 |
Forced to muster out. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
62 |
Sean Bluit accepted an offer of inducements to betray Sean Bluit's faith. Gain 780,000 in cash. |
12 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Retired. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
71 |
Moved to a new world. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
Good fortune. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |