Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Sebastian Fawns's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sebastian Fawns fail to help. Gain an Enemy. |
1 |
20 |
Psychologically damaged by Sebastian Fawns's time in the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
4 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
29 |
Opponents of Sebastian Fawns's belief system ambush Sebastian Fawns. |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
29 |
Became a Merchant (Broker). |
6 |
33 |
Continued as Merchant (Broker). |
6 |
37 |
Promoted to Merchant (Broker) rank 1. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
38 |
Imperial trade restrictions force Sebastian Fawns out of business. |
8 |
38 |
Became a Citizen (Corporate). |
8 |
42 |
Sebastian Fawns learn something Sebastian Fawns should not have – a corporate secret, a political scandal – which Sebastian Fawns can profit from illegally. |
8 |
42 |
Promoted to Citizen (Corporate) rank 1. |
9 |
42 |
Continued as Citizen (Corporate). |
9 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Returned to Believer (Holy Warrior). |
10 |
44 |
Sebastian Fawns aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
44 |
Retired. |
11 |
46 |
Moved to a new world. |
12 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
49 |
Victim of a crime. |
13 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
69 |
A new romantic starts. Gain an Ally. |
18 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
75 |
Contact with Government. |
19 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |