Seymour Sim  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 76 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 12 (2) 9 (1)1117C9
Lax
 
Skills
Art (Presentation/Holography) 1
Broker 1
Diplomat 2
Drive (Track) 1
Electronics (Computers) 2
Electronics (Sensors) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Flyer 0
Investigate 2
Language (Galanglic (3rd Imperium)) 1
Medic 2
Persuade 0
Profession (Spacer/Belter) 2
Recon 1
Science (Social Sciences/Archaeology) 1
Science (Life Sciences/Biology) 1
Science (Space Sciences/Cosmology) 1
Science (Social Sciences/Economics) 2
Science (Social Sciences/History) 1
Science (Social Sciences/Philosophy) 1
Science (Robotic Sciences/Robotics) 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 13
Agent Intelligence 02
Scholar Physician 57
Retired 01
 
EducationGraduated
University Graduated
 
Name Type Affinity Enmity Power Influence Species
Seth Bramer Contact 2 0 2 2 Solomani, Imperium (M/77)
Seth Bramer gained influence with the character’s assistance.
Alfred Paterson Contact 2 0 3 0 Murrissi (M/80)
Wayne Strachan Enemy 0 3 1 0 Urunishani (M/13)
Wayne Strachan belongs to an uncommon alien species.
Vivan Kildare Ally 2 0 1 6 Murrissi (F/87)
Vivan Kildare has negatively life-changing event.
 
Term Age History
1 18 Entered University.
1 21 War breaks out, triggering a mandatory draft.
1 21 Used social standing to avoid the draft.
1 22 Graduated.
2 22 Became a Merchant (Broker).
2 25 Embroiled in legal trouble.
2 26 Promoted to Merchant (Broker) rank 1.
3 26 Continued as Merchant (Broker).
3 27 Given advanced training in a specialist field
4 30 Continued as Merchant (Broker).
4 32 Make an unexpected connection outside Seymour Sim's normal circles. Gain a Contact.
4 34 Forced to muster out.
5 34 Became a Agent (Intelligence).
5 38 Established a network of contacts. Gain 1 contacts.
6 38 Continued as Agent (Intelligence).
6 42 Nearly killed. Fully recovered. Owe 8,750 for medical bills.
7 42 Became a Scholar (Physician).
7 43 Assigned to work on a secret project for a patron or organisation.
7 46 Promoted to Scholar (Physician) rank 1.
8 46 Continued as Scholar (Physician).
8 50 Agreed to perform research that goes against Seymour Sim's conscience. Gain 1 Enemies.
8 50 Forced to continue current assignment.
8 50 Promoted to Scholar (Physician) rank 2.
9 50 Continued as Scholar (Physician).
9 52 Assigned to work on a secret project for a patron or organisation.
10 54 Aging Crisis. Owe 10,000 for medical bills.
10 54 Retired at age 54.
10 54 Continued as Scholar (Physician).
10 58 Assigned to work on a secret project for a patron or organisation.
11 58 Aging Crisis. Owe 30,000 for medical bills.
11 58 Continued as Scholar (Physician).
11 61 Win a prestigious prize for Seymour Sim's work.
11 62 Promoted to Scholar (Physician) rank 3.
12 62 Aging Crisis. Owe 60,000 for medical bills.
12 62 Attempted to change assignments.
12 62 Failed to qualify for Field Researcher (Scholar).
12 62 Continued as Scholar (Physician).
12 64 Advanced training in a specialist field.
12 66 Promoted to Scholar (Physician) rank 4.
13 66 Aging Crisis. Owe 50,000 for medical bills.
13 66 Continued as Scholar (Physician).
13 70 Entangled in a bureaucratic or legal morass that distracts Seymour Sim from Seymour Sim's work.
13 70 Promoted to Scholar (Physician) rank 5.
14 70 Aging Crisis. Owe 30,000 for medical bills.
14 70 Voluntarily left Physician
14 70 Retired.
14 72 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 74 Aging Crisis. Owe 10,000 for medical bills.
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