Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Gained a contact. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
26 |
Shelton Mccoy's business expands, Shelton Mccoy's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Shelton Mccoy's business expands, Shelton Mccoy's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Failed to qualify for Surveyor (Scout). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Explorer). |
5 |
35 |
Shelton Mccoy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Shelton Mccoy fail to help. Gain an Enemy. |
5 |
35 |
Psychologically damaged by Shelton Mccoy's time in the scouts. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
42 |
Spend several years jumping from world to world in Shelton Mccoy's scout ship. |
6 |
42 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Surveyor (Scout). |
7 |
42 |
Continued as Scout (Explorer). |
7 |
43 |
Shelton Mccoy's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
46 |
Continued as Scout (Explorer). |
8 |
49 |
Shelton Mccoy's ship is damaged, and Shelton Mccoy have to hitch-hike Shelton Mccoy's way back across the stars to the nearest scout base. |
8 |
49 |
Gain 5 Contacts. Gain 1 Enemies. |
9 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Retired. |
9 |
50 |
Good fortune. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
64 |
Gained a contact. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Gained a contact. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |