Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Study Heavy Weapons (Man Portable) as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Sherman Byrd left the community. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
26 |
Gain Enemy if Sherman Byrd don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Citizen (Colonist). |
4 |
29 |
A revolution, attack or other unusual event throws Sherman Byrd's life into chaos, forcing Sherman Byrd to leave the planet. |
5 |
29 |
Became a Scout (Courier). |
5 |
32 |
Sherman Byrd spend a great deal of time on the fringes of Charted Space. |
5 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
33 |
Continued as Scout (Courier). |
6 |
37 |
Sherman Byrd's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
37 |
Continued as Scout (Courier). |
7 |
38 |
Sherman Byrd's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sherman Byrd fail to help. Gain an Enemy. |
7 |
38 |
Sherman Byrd have no idea what happened to Sherman Byrd – they found Sherman Byrd's ship drifting on the fringes of friendly space. |
7 |
41 |
Promoted to Scout (Courier) rank 2. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Failed to qualify for Surveyor (Scout). |
8 |
41 |
Continued as Scout (Courier). |
8 |
44 |
Gained a contact. |
8 |
45 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
9 |
45 |
Continued as Scout (Courier). |
9 |
49 |
Spend several years jumping from world to world in Sherman Byrd's scout ship. |
9 |
49 |
Promoted to Scout (Courier) rank 4. |
10 |
49 |
Continued as Scout (Courier). |
10 |
50 |
Sherman Byrd survey an alien world. |
11 |
53 |
Continued as Scout (Courier). |
11 |
56 |
Psychologically damaged by Sherman Byrd's time in the scouts. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Became a Psion (Adept). |
12 |
57 |
Gain a contact outside of normal circles. |
12 |
60 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Continued as Psion (Adept). |
13 |
63 |
Gained a contact. |
13 |
64 |
Promoted to Psion (Adept) rank 2. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Continued as Psion (Adept). |
14 |
65 |
Refuse to misuse powers for personal gain. |
14 |
68 |
Promoted to Psion (Adept) rank 3 with the new title Acolyte. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Continued as Psion (Adept). |
15 |
72 |
Psionic abilities make Sherman Byrd uncomfortable to be around. One contact or ally becomes a rival. |
15 |
72 |
Promoted to Psion (Adept) rank 4. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Continued as Psion (Adept). |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
16 |
76 |
Promoted to Psion (Adept) rank 5. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |