Retired Fighter Sid McIntire  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 76 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 6 (0) 7 (0)111267
Destructive, Piercing gaze
 
Skills
Animals 0
Athletics (Strength) 1
Broker 1
Carouse 0
Drive (Walker) 1
Electronics (Remote Ops) 1
Explosives 1
Gun Combat (Slug) 1
Heavy Weapons (Man Portable) 1
Language 0
Melee 0
Persuade 0
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 0
Steward 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Believer Holy Warrior Fighter13
Scout Explorer 02
Drifter Wanderer 02
Merchant Broker 12
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Zack Curtis Ally 2 0 1 0 Ronnin (M/41)
Thurman McNab Rival 2 4 0 0 Hanen (M/70)
Thurman McNab is missing under suspicious circumstances.
An incident occured.
Thurman McNab loses some of their power base.
Eleanora Pettitt Rival 1 2 0 0 Ayansh'i (F/28)
Esta Green Rival 1 0 1 2 Darrian, Imperium (F/56)
Irsha Rival 0 3 0 3 Vilani, Imperium (F/80)
Bud Harrison Contact 3 1 1 4 Zaris (M/14)
Vera Duncan Ally 2 1 0 1 Darrian, Imperium (F/55)
An incident occured.
 
Term Age History
1 18 Failed to qualify for Engineer/Gunner (Navy).
1 18 Became a Drifter (Barbarian).
1 21 Betrayed by a friend. One of Sid McIntire's Contacts or Allies betrays Sid McIntire, ending Sid McIntire's career. That Contact or Ally becomes a Rival or Enemy.
2 21 Became a Believer (Holy Warrior) with the new title Hopeful.
2 23 Sid McIntire is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
2 25 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
3 25 Continued as Believer (Holy Warrior).
3 26 Opponents of Sid McIntire's belief system ambush Sid McIntire.
3 26 Lightly injured, no permanent damage. Fully recovered.
4 26 Became a Scout (Explorer).
4 29 Spend several years jumping from world to world in Sid McIntire's scout ship.
5 30 Continued as Scout (Explorer).
5 31 Injured. Fully recovered. Owe 5,000 for medical bills.
6 31 Switched to Drifter (Wanderer).
6 35 Find valuable salvage.
7 35 Continued as Drifter (Wanderer).
7 38 Sid McIntire do not know what happened to Sid McIntire. There is a gap in Sid McIntire's memory.
8 38 Became a Merchant (Broker).
8 41 Given advanced training in a specialist field
8 42 Promoted to Merchant (Broker) rank 1.
9 42 Continued as Merchant (Broker).
9 46 Bankrupted by a rival. Gain the other trader as a Rival.
10 46 Returned to Believer (Holy Warrior).
10 48 Sid McIntire come into conflict with a splinter group Sid McIntire's own religion which maintains Sid McIntire's version is the wrong one. Gain 3 Rivals.
11 48 Aging Crisis. Owe 40,000 for medical bills.
11 48 Retired at age 48.
11 48 Retired.
11 51 Good fortune.
12 52 Aging Crisis. Owe 10,000 for medical bills.
12 54 Good fortune.
13 56 Aging Crisis. Owe 40,000 for medical bills.
13 58 Gained a contact.
14 60 Aging Crisis. Owe 50,000 for medical bills.
14 64 A romantic relationship ends badly. Gain a Rival or Enemy.
15 64 Aging Crisis. Owe 10,000 for medical bills.
15 66 Birth or Death involving a family member or close friend.
16 68 Aging Crisis. Owe 60,000 for medical bills.
16 70 A romantic relationship ends badly. Gain a Rival or Enemy.
17 72 Aging Crisis. Owe 30,000 for medical bills.
17 75 A new romantic starts. Gain an Ally.
18 76 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙