Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Study Gun Combat (Energy) as a hobby. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Failed to qualify for Performer (Entertainer). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Gained a contact. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Sidney Mills's Contacts or Allies betrays Sidney Mills, ending Sidney Mills's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Scout (Explorer). |
5 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
35 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
36 |
Sidney Mills survey an alien world. |
7 |
39 |
Continued as Scout (Explorer). |
7 |
43 |
Spend several years jumping from world to world in Sidney Mills's scout ship. |
7 |
43 |
Promoted to Scout (Explorer) rank 2. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
44 |
Sidney Mills's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
9 |
47 |
Continued as Scout (Explorer). |
9 |
48 |
Sidney Mills's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sidney Mills fail to help. Gain an Enemy. |
9 |
48 |
Sidney Mills's ship is damaged, and Sidney Mills have to hitch-hike Sidney Mills's way back across the stars to the nearest scout base. |
9 |
48 |
Gain 5 Contacts. Gain 1 Enemies. |
9 |
51 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
10 |
51 |
Continued as Scout (Explorer). |
10 |
55 |
Sidney Mills's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
10 |
55 |
Forced to continue current assignment. |
10 |
55 |
Promoted to Scout (Explorer) rank 4. |
11 |
55 |
Continued as Scout (Explorer). |
11 |
58 |
When dealing with an alien race, Sidney Mills have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
11 |
59 |
Promoted to Scout (Explorer) rank 5. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Failed to qualify for Intelligence (Agent). |
12 |
59 |
Switched to Drifter (Wanderer). |
12 |
62 |
Suffer from a life-threatening illness. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
64 |
Sidney Mills is caught in the periphery of a scandal. |
13 |
64 |
Demoted to Believer (Holy Warrior) rank -1. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Continued as Believer (Holy Warrior). |
14 |
67 |
Sidney Mills faith is shaken. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Continued as Believer (Holy Warrior). |
15 |
72 |
Sidney Mills have been following false teachings! |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Retired. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |