Retired Lieutenant Sullivan Batt  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Vlazhdumecta 76 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 9 (1)4 (-1)1116A9
Values money
 
Skills
Admin 2
Athletics (Endurance) 1
Awareness 1
Broker 1
Drive 0
Electronics (Computers) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Language (Vilani (1st Imperium)) 0
Leadership 1
Mechanic 1
Melee (Unarmed) 1
Persuade 2
Pilot (Small Craft) 1
Profession (Colonist) 0
Recon 0
Science (Life Sciences/Psionicology) 0
Seafarer 0
Stealth 1
Streetwise 1
Telepathy 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Cavalry Lieutenant1 / 02
Scout Surveyor 01
Merchant Merchant Marine 3rd Officer34
Prisoner Fixer 04
Prisoner Thug 02
Prisoner Inmate 01
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Tomothy Duffey Rival 2 1 0 2 Dynchia, Imperium (M/76)
Tomothy Duffey gained influence with the character’s assistance.
Relationship becomes more moderate.
Relationship soured.
Betsy Hoffman Ally 1 0 2 2 Darmine (F/53)
Hilliard Peaton Ally 4 0 0 1 Kargol (M/58)
Hilliard Peaton is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 20 Study Language (Vilani (1st Imperium)) as a hobby.
1 22 Graduated. Gain an rival who is upset that Sullivan Batt left the community.
2 22 Became a Army (Cavalry) with the new title Private.
2 24 Assigned to a peacekeeping role.
2 26 Commissioned in Army (Cavalry) with the new title Lieutenant.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Infantry (Army).
3 26 Continued as Army (Cavalry).
3 29 Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
4 29 Became a Scout (Surveyor).
4 32 Sullivan Batt have no idea what happened to Sullivan Batt – they found Sullivan Batt's ship drifting on the fringes of friendly space.
5 32 Failed to qualify for Corporate Agent (Agent).
5 32 Submitted to the draft.
5 32 Became a Merchant (Merchant Marine) with the new title Crewman.
6 36 Continued as Merchant (Merchant Marine).
6 40 Befriend a useful ally in one sphere. Gain an Ally.
6 40 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 40 Continued as Merchant (Merchant Marine).
7 44 Embroiled in legal trouble.
7 44 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 44 Continued as Merchant (Merchant Marine).
8 45 Accused of a crime
8 48 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
9 48 Became a Prisoner (Fixer).
9 50 Persecuted by a prison gang.
10 52 Continued as Prisoner (Fixer).
10 54 Disgraced. Word of Sullivan Batt's criminal past reaches Sullivan Batt's homeworld.
11 56 Switched to Prisoner (Thug) with previous rank.
11 57 Beaten by a prison gang.
11 57 Lightly injured, no permanent damage. Fully recovered.
12 60 Aging Crisis. Owe 50,000 for medical bills.
12 60 Retired at age 60.
12 60 Returned to Prisoner (Fixer).
12 64 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
13 64 Aging Crisis. Owe 20,000 for medical bills.
13 64 Continued as Prisoner (Fixer).
13 68 Accused of assaulting a prison guard.
14 68 Aging Crisis. Owe 20,000 for medical bills.
14 68 Returned to Prisoner (Thug).
14 70 Persecuted by a prison gang.
15 72 Aging Crisis. Owe 40,000 for medical bills.
15 72 Switched to Prisoner (Inmate) with previous rank.
15 75 The warden takes an interest in Sullivan Batt's case.
16 76 Aging Crisis. Owe 40,000 for medical bills.
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