Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Find an Alien Artifact. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Sullivan Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Scout (Courier). |
3 |
26 |
When dealing with an alien race, Sullivan Clubb botch an opportunity to gather extra intelligence about them. |
3 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Courier). |
4 |
29 |
Sullivan Clubb discover a world, item or information of worth to the Imperium. |
4 |
32 |
Promoted to Scout (Courier) rank 2. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Surveyor (Scout). |
5 |
32 |
Continued as Scout (Courier). |
5 |
35 |
Sullivan Clubb survey an alien world. |
6 |
36 |
Continued as Scout (Courier). |
6 |
40 |
Sullivan Clubb inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
40 |
Became a Entertainer (Journalist). |
7 |
44 |
An investigation, tour, project or expedition goes wrong, stranding Sullivan Clubb far from home. |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
A notable academic consults with Sullivan Clubb about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
49 |
Sullivan Clubb come into conflict with a splinter group Sullivan Clubb's own religion which maintains Sullivan Clubb's version is the wrong one. Gain 2 Rivals. |
10 |
49 |
Failed to qualify for Corporate (Citizen). |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Became a Marine (Marine Support) with the new title Marine. |
10 |
52 |
Sullivan Clubb is ordered to take part in a black ops mission that goes against Sullivan Clubb's conscience. Gain the lone survivor as an Enemy. |
11 |
52 |
Returned to Drifter (Scavenger). |
11 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
56 |
Continued as Drifter (Scavenger). |
12 |
59 |
Moved to a new world. |
12 |
60 |
Forced to muster out. |
13 |
60 |
Became a Citizen (Worker). |
13 |
64 |
Sullivan Clubb rise to a position of power in Sullivan Clubb's colony or corporation. |
13 |
64 |
Promoted to Citizen (Worker) rank 1. |
14 |
64 |
Continued as Citizen (Worker). |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
68 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
15 |
68 |
Continued as Citizen (Worker). |
15 |
71 |
Sullivan Clubb learn something Sullivan Clubb should not have – a corporate secret, a political scandal – which Sullivan Clubb can profit from illegally. |
15 |
71 |
Gain a criminal contact. |
16 |
72 |
Continued as Citizen (Worker). |
16 |
76 |
Sullivan Clubb befriend a superior in the corporation or the colony. |
16 |
76 |
Promoted to Citizen (Worker) rank 3. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
Retired at age 76. |