Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Surrounded and outnumbered by the enemy, Teteba Abpatha hold out until relief arrives. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
24 |
Teteba Abpatha is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
24 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
27 |
Teteba Abpatha faith enjoys an explosion of popularity largely thanks to Teteba Abpatha's efforts. |
3 |
27 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
3 |
28 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
4 |
28 |
Continued as Believer (Mainstream Believer). |
4 |
32 |
Teteba Abpatha retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
32 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
5 |
32 |
Continued as Believer (Mainstream Believer). |
5 |
33 |
Teteba Abpatha come into conflict with a splinter group Teteba Abpatha's own religion which maintains Teteba Abpatha's version is the wrong one. Gain 2 Rivals. |
6 |
33 |
Became a Scout (Courier). |
6 |
35 |
Teteba Abpatha's ship is damaged, and Teteba Abpatha have to hitch-hike Teteba Abpatha's way back across the stars to the nearest scout base. |
6 |
35 |
Gain 6 Contacts. Gain 2 Enemies. |
7 |
35 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
35 |
Retired at age 35. |
7 |
35 |
Became a Citizen (Corporate). |
7 |
36 |
Spent time maintaining and using heavy vehicles. |
7 |
39 |
Promoted to Citizen (Corporate) rank 1. |
8 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
39 |
Voluntarily left Corporate |
8 |
39 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
8 |
43 |
Opponents of Teteba Abpatha's belief system ambush Teteba Abpatha. |
8 |
43 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
43 |
Retired. |
9 |
47 |
A new romantic starts. Gain an Ally. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Good fortune. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Lightly injured, no permanent damage. Fully recovered. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |