Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
23 |
When dealing with an alien race, Tillman Payne botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Psychologically damaged by Tillman Payne's time in the scouts. |
3 |
23 |
Continued as Scout (Surveyor). |
3 |
24 |
Serve as the courier for an important message from the Imperium. |
3 |
27 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
30 |
Tillman Payne survey an alien world. |
4 |
31 |
Promoted to Scout (Surveyor) rank 2. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Scout (Courier) with previous rank. |
5 |
35 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
6 |
35 |
Continued as Scout (Courier). |
6 |
36 |
Tillman Payne have no idea what happened to Tillman Payne – they found Tillman Payne's ship drifting on the fringes of friendly space. |
7 |
36 |
Became a Citizen (Worker). |
7 |
38 |
Advanced training in a specialist field. |
8 |
40 |
Continued as Citizen (Worker). |
8 |
42 |
Tillman Payne's business expands, Tillman Payne's corporation grows, or the colony thrives. |
8 |
44 |
Forced to continue current assignment. |
8 |
44 |
Promoted to Citizen (Worker) rank 1. |
9 |
44 |
Continued as Citizen (Worker). |
9 |
45 |
Good fortune |
10 |
48 |
Continued as Citizen (Worker). |
10 |
50 |
Tillman Payne is rewarded for Tillman Payne's diligence or cunning. |
10 |
52 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Citizen (Worker). |
11 |
55 |
Tillman Payne's business expands, Tillman Payne's corporation grows, or the colony thrives. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Continued as Citizen (Worker). |
12 |
60 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Retired. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |