Retired Experienced Trader Timothy Fitzsimons  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 76 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 5 (-1) 7 (0)111A57
Giving, Pallor, Astounded
 
Skills
Admin 0
Advocate 1
Athletics (Endurance) 1
Broker 2
Diplomat 0
Drive 0
Electronics (Sensors) 2
Gambler 1
Gun Combat (Archaic) 2
Gunner (Capital) 1
Gunner (Turret) 1
Investigate 0
Jack-of-All-Trades 1
Mechanic 2
Medic 0
Navigation 1
Persuade 1
Pilot (Capital Ships) 1
Science (Robotic Sciences/Robotics) 1
Seafarer 0
Steward 2
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 12
Navy Flight Petty Officer, 3rd class24
Scout Surveyor 02
Scout Explorer 01
Drifter Wanderer 01
Merchant Free Trader Experienced Trader33
Believer Missionary/Humanitarian Junior Project Worker01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Audie Fullmore Rival 1 1 5 3 Darmine (F/14)
Audie Fullmore gains in power and influence.
May Sim Contact 1 2 4 2 Vanejenese (M/67)
Bertie Allen Ally 5 0 0 1 Vanejenese (M/14)
 
Term Age History
1 18 Became a Scholar (Scientist).
1 20 Advanced training in a specialist field.
1 22 Forced to continue current assignment.
1 22 Promoted to Scholar (Scientist) rank 1.
2 22 Continued as Scholar (Scientist).
2 26 A disaster leaves several injured, and others blame Timothy Fitzsimons, forcing Timothy Fitzsimons to leave Timothy Fitzsimons's career. Gain a Rival.
2 26 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3 26 Became a Navy (Flight) with the new title Crewman.
3 27 Vessel participates in a notable military engagement.
3 30 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
4 30 Continued as Navy (Flight).
4 33 Vessel participates in a diplomatic mission.
4 33 Gain a contact.
4 34 Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class.
5 34 Continued as Navy (Flight).
5 36 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6 36 Became a Scout (Surveyor).
6 38 Gained a contact.
7 40 Continued as Scout (Surveyor).
7 44 When dealing with an alien race, Timothy Fitzsimons have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
8 44 Attempted to change assignments.
8 44 Switched to Scout (Explorer) with previous rank.
8 46 Nearly killed. Owe 20,000 for medical bills.
9 46 Became a Drifter (Wanderer).
9 48 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
10 48 Failed to qualify for Merchant Academy.
10 48 Submitted to the draft.
10 48 Returned to Navy (Flight).
10 50 Lightly injured, no permanent damage. Fully recovered.
11 50 Became a Merchant (Free Trader).
11 52 Smuggle illegal items onto a planet.
11 54 Promoted to Merchant (Free Trader) rank 1.
12 54 Aging Crisis. Owe 40,000 for medical bills.
12 54 Retired at age 54.
12 54 Continued as Merchant (Free Trader).
12 58 Promoted to Merchant (Free Trader) rank 2.
13 58 Aging Crisis. Owe 10,000 for medical bills.
13 58 Continued as Merchant (Free Trader).
13 61 Risk Timothy Fitzsimons's fortune on a possibility lucrative deal and win.
13 62 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
14 62 Aging Crisis. Owe 50,000 for medical bills.
14 62 Voluntarily left Free Trader
14 62 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 65 Timothy Fitzsimons have been following false teachings!
15 65 Aging Crisis. Owe 30,000 for medical bills.
15 65 Retired.
15 68 Betrayal. Convert an Ally into a Rival or Enemy.
16 69 Aging Crisis. Owe 20,000 for medical bills.
16 71 Nearly killed. Owe 30,000 for medical bills.
17 73 Aging Crisis. Owe 60,000 for medical bills.
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