Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Vance Jennings run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
22 |
Assigned to a peacekeeping role. |
2 |
24 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Infantry (Army). |
3 |
24 |
Continued as Army (Cavalry). |
3 |
26 |
Surrounded and outnumbered by the enemy, Vance Jennings hold out until relief arrives. |
3 |
28 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
3 |
28 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Army (Army Support) with previous rank. |
4 |
31 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
5 |
31 |
Failed to qualify for Pirate (Rogue). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
32 |
Vance Jennings run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Became a Agent (Corporate Agent). |
6 |
35 |
Established a network of contacts. Gain 2 contacts. |
6 |
36 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
36 |
Continued as Agent (Corporate Agent). |
7 |
38 |
Vance Jennings went above and beyond the call of duty. |
7 |
40 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
8 |
40 |
Continued as Agent (Corporate Agent). |
8 |
44 |
Go undercover to investigate an enemy. |
8 |
44 |
Vance Jennings's business expands, Vance Jennings's corporation grows, or the colony thrives. |
8 |
44 |
Promoted to Agent (Corporate Agent) rank 3. |
9 |
44 |
Voluntarily left Corporate Agent |
9 |
44 |
Failed to qualify for Field Researcher (Scholar). |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
47 |
Severely injured. Owe 20,000 for medical bills. |
10 |
47 |
Failed to qualify for Merchant Academy. |
10 |
47 |
Continued as Drifter (Scavenger). |
10 |
48 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
50 |
Vance Jennings is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
11 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Continued as Believer (Missionary/Humanitarian). |
12 |
56 |
Vance Jennings is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
56 |
Continued as Believer (Missionary/Humanitarian). |
13 |
57 |
Vance Jennings retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
60 |
Continued as Believer (Missionary/Humanitarian). |
14 |
64 |
Opponents of Vance Jennings's belief system ambush Vance Jennings. |
14 |
64 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
64 |
Retired. |
15 |
66 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
Good fortune. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |