Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Failed to qualify for Flight (Navy). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
33 |
Returned to Agent (Intelligence). |
6 |
37 |
Befriended by a senior agent. |
6 |
37 |
Promoted to Agent (Intelligence) rank 3 with the new title Field Agent. |
7 |
37 |
Continued as Agent (Intelligence). |
7 |
39 |
Befriended by a senior agent. |
7 |
41 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
8 |
41 |
Continued as Agent (Intelligence). |
8 |
43 |
Given specialist training in vehicles. |
8 |
45 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
48 |
Vaughn Fleming come into conflict with a splinter group Vaughn Fleming's own religion which maintains Vaughn Fleming's version is the wrong one. Gain 2 Rivals. |
10 |
48 |
Became a Drifter (Wanderer). |
10 |
51 |
Vaughn Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
55 |
Vaughn Fleming come into conflict with a splinter group Vaughn Fleming's own religion which maintains Vaughn Fleming's version is the wrong one. Gain 1 Rivals. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Retired. |
12 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Birth or Death involving a family member or close friend. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |