Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
19 |
Became a Rogue (Thief). |
2 |
20 |
Arrested |
3 |
20 |
Became a Prisoner (Thug). |
3 |
23 |
Vocational Training. |
3 |
24 |
Promoted to Prisoner (Thug) rank 1. |
3 |
24 |
Paroled from prison. |
4 |
24 |
Became a Citizen (Colonist). |
4 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
26 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
27 |
Victor Woods is sent to a new community or parish to preach The Word among the poor. |
6 |
30 |
Continued as Believer (Mainstream Believer). |
6 |
31 |
Victor Woods accepted an offer of inducements to betray Victor Woods's faith. Gain 190,000 in cash. |
6 |
34 |
Forced to muster out. |
7 |
34 |
Became a Drifter (Scavenger). |
7 |
36 |
Victor Woods run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
36 |
Returned to Believer (Mainstream Believer). |
8 |
40 |
Victor Woods refused an offer of inducements to betray Victor Woods's faith. Gain 5 enemies. |
8 |
40 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
40 |
Continued as Believer (Mainstream Believer). |
9 |
41 |
Victor Woods aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
41 |
Switched to Drifter (Barbarian). |
10 |
42 |
Birth or Death involving a family member or close friend. |
11 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
45 |
Retired at age 45. |
11 |
45 |
Continued as Drifter (Barbarian). |
11 |
47 |
Moved to a new world. |
12 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
49 |
Continued as Drifter (Barbarian). |
12 |
52 |
Attempted a risky adventure and was injured. |
12 |
52 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
53 |
Continued as Drifter (Barbarian). |
13 |
57 |
Victor Woods run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
57 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
58 |
Victor Woods secretly provide religious rites for a dying leader or noble, although they do not share Victor Woods's faith. Gain an Ally in the family and a Rival who disagrees with Victor Woods's choice. |
14 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
61 |
Continued as Believer (Missionary/Humanitarian). |
15 |
65 |
Victor Woods retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
65 |
Continued as Believer (Missionary/Humanitarian). |
16 |
67 |
Victor Woods come into conflict with a splinter group Victor Woods's own religion which maintains Victor Woods's version is the wrong one. Gain 2 Rivals. |
17 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
67 |
Retired. |
17 |
68 |
Moved to a new world. |
18 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
75 |
Birth or Death involving a family member or close friend. |
19 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |