Retired Scout Washington Simpson  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 76 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 4 (-1) 6 (0)111A46
Brilliant, Flushed skin, Lonely
 
Skills
Astrogation 2
Deception 1
Diplomat 1
Electronics (Computers) 2
Electronics (Sensors) 1
Gun Combat 0
Jack-of-All-Trades 1
Language (Gvegh (Vargr)) 1
Leadership 1
Mechanic 2
Melee (Unarmed) 1
Navigation 1
Persuade 2
Pilot 0
Profession (Freeloader) 0
Recon 0
Streetwise 3
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout14
Drifter Wanderer 24
Scout Surveyor Scout25
Believer Missionary/Humanitarian Project Worker12
 
Name Type Affinity Enmity Power Influence Species
Cyril Cheyne Enemy 0 3 1 0 Hanen (M/21)
An incident occured.
Tomothy Winn Rival 2 2 0 0 Geonee (M/24)
Tomothy Winn was ruined by misfortune caused by the character.
Israel Reed Rival 1 2 3 5 Geonee (M/48)
Joann Ray Contact 0 1 1 0 Geonee (F/54)
Lola Mcarty Contact 2 1 1 5 Geonee (F/76)
Zella Fowler Contact 1 2 4 1 Geonee (F/14)
Ted Atkins Contact 1 0 0 5 Geonee (M/18)
Ted Atkins gains in influence.
Arthur Romero Enemy 0 5 0 0 Geonee (M/73)
Kevin Wagner Enemy 0 2 4 0 Dolphin, Imperium (M/87)
Kevin Wagner's influence is diminished.
 
Term Age History
1 18 Failed to qualify for Courier (Scout).
1 18 Submitted to the draft.
1 18 Became a Scout (Courier).
1 20 Washington Simpson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Washington Simpson fail to help. Gain an Enemy.
1 20 Washington Simpson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2 22 Continued as Scout (Courier).
2 25 Spend several years jumping from world to world in Washington Simpson's scout ship.
3 26 Continued as Scout (Courier).
3 29 When dealing with an alien race, Washington Simpson botch an opportunity to gather extra intelligence about them.
3 29 Washington Simpson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3 30 Forced to continue current assignment.
3 30 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 30 Continued as Scout (Courier).
4 31 Washington Simpson's ship is damaged, and Washington Simpson have to hitch-hike Washington Simpson's way back across the stars to the nearest scout base.
4 31 Gain 4 Contacts. Gain 2 Enemies.
5 31 Became a Drifter (Wanderer).
5 35 Attacked by enemies that Washington Simpson easily defeat.
5 35 Gain Enemy if Washington Simpson don't already have one.
5 35 Promoted to Drifter (Wanderer) rank 1.
6 35 Continued as Drifter (Wanderer).
6 38 Find valuable salvage.
7 39 Continued as Drifter (Wanderer).
7 42 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7 43 Promoted to Drifter (Wanderer) rank 2.
8 43 Continued as Drifter (Wanderer).
8 44 Drafted into Surveyor
9 47 Switched to Scout (Surveyor) with previous rank.
9 49 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10 51 Continued as Scout (Surveyor).
10 52 Spend several years jumping from world to world in Washington Simpson's scout ship.
11 55 Continued as Scout (Surveyor).
11 56 Spend several years jumping from world to world in Washington Simpson's scout ship.
12 59 Continued as Scout (Surveyor).
12 63 Washington Simpson's ship is ambushed by enemy vessels. Washington Simpson successfully ran to the jump point.
12 63 Promoted to Scout (Surveyor) rank 2.
13 63 Continued as Scout (Surveyor).
13 66 Psychologically damaged by Washington Simpson's time in the scouts.
14 66 Aging Crisis. Owe 40,000 for medical bills.
14 66 Retired at age 66.
14 66 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 68 Gained a contact.
14 70 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
15 70 Aging Crisis. Owe 10,000 for medical bills.
15 70 Continued as Believer (Missionary/Humanitarian).
15 73 Washington Simpson faith is shaken.
16 74 Aging Crisis. Owe 60,000 for medical bills.
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