Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
A police detective or rival criminal forces Wayne Freeman to flee and vows to hunt Wayne Freeman down. Gain an Enemy. |
2 |
19 |
Failed to qualify for Cavalry (Army). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Entertainer (Performer). |
3 |
26 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Entertainer (Performer) rank 1. |
4 |
27 |
Continued as Entertainer (Performer). |
4 |
31 |
Wayne Freeman is forced out because of censorship or controversy. What truth did Wayne Freeman get too close to? |
5 |
31 |
Became a Scout (Surveyor). |
5 |
34 |
When dealing with an alien race, Wayne Freeman botch an opportunity to gather extra intelligence about them. |
5 |
34 |
Wayne Freeman have no idea what happened to Wayne Freeman – they found Wayne Freeman's ship drifting on the fringes of friendly space. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Courier (Scout). |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
39 |
Spend several years jumping from world to world in Wayne Freeman's scout ship. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Scout (Explorer) with previous rank. |
7 |
42 |
Gained a contact. |
7 |
43 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
45 |
Wayne Freeman spend a great deal of time on the fringes of Charted Space. |
8 |
45 |
Gain a contact in an alien race. |
9 |
47 |
Continued as Scout (Explorer). |
9 |
50 |
Wayne Freeman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wayne Freeman fail to help. Gain an Enemy. |
9 |
50 |
Wayne Freeman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
51 |
Promoted to Scout (Explorer) rank 2. |
10 |
51 |
Continued as Scout (Explorer). |
10 |
53 |
Psychologically damaged by Wayne Freeman's time in the scouts. |
11 |
53 |
Returned to Drifter (Wanderer). |
11 |
57 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Drifter (Wanderer). |
12 |
59 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Retired. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Good fortune. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |