Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Accepted a deal with criminal or other figure under investigation. |
3 |
23 |
Failed to qualify for Star Marine (Marine). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
26 |
Webster McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Failed to qualify for Line/Crew (Navy). |
4 |
26 |
Continued as Drifter (Barbarian). |
4 |
30 |
Attacked by enemies that Webster McDermot easily defeat. |
4 |
30 |
Gain Enemy if Webster McDermot don't already have one. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
32 |
Betrayed by a friend. One of Webster McDermot's Contacts or Allies betrays Webster McDermot, ending Webster McDermot's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
36 |
Graduated. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Given advanced training in a specialist field |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Webster McDermot's business or ship thrives. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
53 |
A good deal ensures Webster McDermot is living the high life for a few years. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
Make an unexpected connection outside Webster McDermot's normal circles. Gain a Contact. |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
64 |
Forced to muster out. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
67 |
Webster McDermot refuse to secretly provide religious rites for a dying leader or noble, because they do not share Webster McDermot's faith. |
14 |
68 |
Forced to muster out. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Retired. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Accused of a crime. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |