Retired Agent Worth Watts  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 76 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 4 (-1)111744
Supportive
 
Skills
Admin 0
Athletics 0
Deception 2
Diplomat 1
Drive 0
Flyer 0
Gun Combat (Energy) 1
Heavy Weapons 0
Language 0
Mechanic 0
Melee (Unarmed) 0
Persuade 0
Pilot 0
Seafarer (Sails) 1
Stealth 0
Streetwise 1
Survival 0
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Star Marine Marine01
Scout Surveyor 01
Agent Intelligence Agent11
Drifter Barbarian 02
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Scavenger 01
Believer Holy Warrior Hopeful01
Retired 08
 
EducationGraduated
School of Hard Knocks Failed
 
Name Type Affinity Enmity Power Influence Species
Benedict Payne Ally 4 0 1 1 Darmine (M/24)
Benedict Payne belongs to an unusual cultural or religious group.
Dana McDermot Ally 3 0 1 0 Humaniti (F/70)
Dana McDermot’s relationships have begun to affect the character.
Jennie Uleaven Enemy 0 3 0 1 Halka (F/84)
Johnie Diaz Rival 0 1 3 1 Humaniti (M/84)
Johnie Diaz loses some of their power base.
Margaret Graham Ally 3 0 0 4 Humaniti (M/17)
Margaret Graham is in desperate trouble and could use the character’s help.
Leah Archer Contact 3 1 1 1 Humaniti (F/46)
 
Term Age History
1 18 Entered the school of hard knocks.
1 21 Made lifelong friends. Gain 2 Allies.
1 22 Failed in the school of hard knocks.
2 22 Became a Marine (Star Marine) with the new title Marine.
2 24 A mission goes wrong; Worth Watts and several others are captured and mistreated by the enemy. Gain Worth Watts's jailer as an Enemy.
3 24 Failed to qualify for Cavalry (Army).
3 24 Submitted to the draft.
3 24 Became a Scout (Surveyor).
3 27 Worth Watts inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4 27 Became a Agent (Intelligence).
4 31 Worth Watts went above and beyond the call of duty.
4 31 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
5 31 Voluntarily left Intelligence
5 31 Failed to qualify for Field Researcher (Scholar).
5 31 Became a Drifter (Barbarian).
5 33 Find an Alien Artifact.
6 35 Continued as Drifter (Barbarian).
6 37 Worth Watts run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 37 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 38 Opponents of Worth Watts's belief system ambush Worth Watts.
7 38 Lightly injured, no permanent damage. Fully recovered.
8 38 Switched to Drifter (Scavenger).
8 40 Lightly injured, no permanent damage. Fully recovered.
9 40 Switched to Believer (Holy Warrior) with the new title Hopeful.
9 42 Worth Watts have been following false teachings!
10 42 Aging Crisis. Owe 50,000 for medical bills.
10 42 Retired at age 42.
10 42 Retired.
10 43 Accused of a crime.
11 46 Aging Crisis. Owe 50,000 for medical bills.
11 50 Good fortune.
12 50 Aging Crisis. Owe 50,000 for medical bills.
12 54 Moved to a new world.
13 54 Aging Crisis. Owe 50,000 for medical bills.
13 57 A romantic relationship ends badly. Gain a Rival or Enemy.
14 58 Aging Crisis. Owe 10,000 for medical bills.
14 62 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 62 Aging Crisis. Owe 40,000 for medical bills.
15 64 Betrayal. Convert an Ally into a Rival or Enemy.
16 66 Aging Crisis. Owe 30,000 for medical bills.
16 69 Good fortune.
17 70 Aging Crisis. Owe 40,000 for medical bills.
17 71 A romantic relationship ends badly. Gain a Rival or Enemy.
18 74 Aging Crisis. Owe 30,000 for medical bills.
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