Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
24 |
A mission goes wrong; Worth Watts and several others are captured and mistreated by the enemy. Gain Worth Watts's jailer as an Enemy. |
3 |
24 |
Failed to qualify for Cavalry (Army). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
27 |
Worth Watts inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
27 |
Became a Agent (Intelligence). |
4 |
31 |
Worth Watts went above and beyond the call of duty. |
4 |
31 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
31 |
Voluntarily left Intelligence |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
33 |
Find an Alien Artifact. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
37 |
Worth Watts run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Opponents of Worth Watts's belief system ambush Worth Watts. |
7 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
38 |
Switched to Drifter (Scavenger). |
8 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
40 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
42 |
Worth Watts have been following false teachings! |
10 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
42 |
Retired at age 42. |
10 |
42 |
Retired. |
10 |
43 |
Accused of a crime. |
11 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Good fortune. |
12 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Moved to a new world. |
13 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
69 |
Good fortune. |
17 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |