Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Yal Le run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
29 |
Birth or Death involving a family member or close friend. |
3 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
31 |
A sudden war destroys Yal Le's trade routes and contacts, forcing Yal Le to flee that region of space. |
4 |
31 |
Gain rebels as Enemy |
5 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
32 |
Yal Le is sent to a new community or parish to preach The Word among the poor. |
6 |
35 |
Continued as Believer (Mainstream Believer). |
6 |
37 |
A notable academic consults with Yal Le about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
39 |
Continued as Believer (Mainstream Believer). |
7 |
41 |
Yal Le come into conflict with a splinter group Yal Le's own religion which maintains Yal Le's version is the wrong one. Gain 1 Rivals. |
8 |
41 |
Failed to qualify for Performer (Entertainer). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Scout (Courier). |
8 |
45 |
Yal Le's scout ship is one of the first on the scene to rescue the survivors of a disaster but Yal Le fail to help. Gain an Enemy. |
8 |
45 |
Yal Le have no idea what happened to Yal Le – they found Yal Le's ship drifting on the fringes of friendly space. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Returned to Drifter (Wanderer). |
9 |
46 |
Yal Le run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
50 |
Opponents of Yal Le's belief system ambush Yal Le. |
10 |
50 |
Severely injured. Owe 15,000 for medical bills. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Retired. |
11 |
53 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Victim of a crime. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |