Retired Sergeant Young Murphy  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 76 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 1 (-2) 7 (0)111B17
Indecisive, Intelligent, Supportive
 
Skills
Admin 2
Athletics (Dexterity) 1
Deception 1
Drive (Track) 1
Electronics 0
Flyer (Ornithopter) 1
Investigate 0
Jack-of-All-Trades 1
Mechanic 0
Melee (Blade) 1
Profession (Worker/Construction) 1
Profession (Hostile Environment/High-G) 1
Recon 1
Science (Social Sciences/Belief) 1
Stealth 1
Streetwise 3
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 35
Believer Mainstream Believer Initiate12
Agent Law Enforcement Sergeant22
Drifter Scavenger 01
Believer Missionary/Humanitarian Junior Project Worker01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Ted Fullmore Ally 2 0 2 1 Zaris (M/27)
Ted Fullmore has had an unexpected run of good fortune lately.
Wilton Walker Enemy 0 1 4 6 Zaris (M/45)
Wilton Walker’s relationships have begun to affect the character.
Manda Hawdon Rival 1 1 1 1 Zaris (F/17)
Herbert Ames Ally 2 1 0 1 Zaris (M/37)
Herbert Ames was ruined by misfortune caused by the character.
Isidore Brown Rival 1 0 0 3 Zaris (M/75)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 22 Gained a contact.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 24 Find valuable salvage.
2 26 Promoted to Drifter (Wanderer) rank 2.
3 26 Continued as Drifter (Wanderer).
3 28 Attacked by enemies and injured.
3 28 Severely injured. Fully recovered. Owe 15,000 for medical bills.
3 28 Gain Enemy if Young Murphy don't already have one.
3 30 Promoted to Drifter (Wanderer) rank 3.
4 30 Continued as Drifter (Wanderer).
4 34 Young Murphy do not know what happened to Young Murphy. There is a gap in Young Murphy's memory.
5 34 Became a Believer (Mainstream Believer) with the new title Lay Person.
5 35 Young Murphy is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
5 38 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
6 38 Continued as Believer (Mainstream Believer).
6 40 Young Murphy aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
7 40 Failed to qualify for Intelligence (Agent).
7 40 Returned to Drifter (Wanderer).
7 41 Betrayed by a friend. One of Young Murphy's Contacts or Allies betrays Young Murphy, ending Young Murphy's career. That Contact or Ally becomes a Rival or Enemy.
8 41 Failed to qualify for Corporate (Citizen).
8 41 Submitted to the draft.
8 41 Became a Agent (Law Enforcement) with the new title Rookie.
8 45 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 45 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
9 45 Continued as Agent (Law Enforcement).
9 48 Advanced training in a specialist field.
9 49 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
10 49 Voluntarily left Law Enforcement
10 49 Failed to qualify for Field Researcher (Scholar).
10 49 Switched to Drifter (Scavenger).
10 50 Nearly killed. Owe 25,000 for medical bills.
11 50 Aging Crisis. Owe 40,000 for medical bills.
11 50 Retired at age 50.
11 50 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 51 Young Murphy accepted an offer of inducements to betray Young Murphy's faith. Gain 480,000 in cash.
12 54 Aging Crisis. Owe 60,000 for medical bills.
12 54 Retired.
12 56 Betrayal. Convert an Ally into a Rival or Enemy.
13 58 Aging Crisis. Owe 20,000 for medical bills.
13 59 A new romantic starts. Gain an Ally.
14 62 Aging Crisis. Owe 60,000 for medical bills.
14 65 Moved to a new world.
15 66 Aging Crisis. Owe 60,000 for medical bills.
15 70 Betrayal. Convert an Ally into a Rival or Enemy.
16 70 Aging Crisis. Owe 10,000 for medical bills.
16 72 Accused of a crime.
17 74 Aging Crisis. Owe 10,000 for medical bills.
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