Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Zeb McDonaugh is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
20 |
Became a Army (Army Support) with the new title Private. |
2 |
21 |
Unit is slaughtered in a disastrous battle, for which Zeb McDonaugh blame Zeb McDonaugh's commander. Gain commander as Enemy. |
3 |
21 |
Failed to qualify for Flight (Navy). |
3 |
21 |
Became a Drifter (Scavenger). |
3 |
25 |
Zeb McDonaugh do not know what happened to Zeb McDonaugh. There is a gap in Zeb McDonaugh's memory. |
4 |
25 |
Failed to qualify for Artist (Entertainer). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Zeb McDonaugh's work ends up coming home with Zeb McDonaugh, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
29 |
Failed to qualify for Explorer (Scout). |
5 |
29 |
Switched to Drifter (Barbarian). |
5 |
31 |
A new romantic starts. Gain an Ally. |
5 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
34 |
Zeb McDonaugh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
35 |
Zeb McDonaugh refused an offer of inducements to betray Zeb McDonaugh's faith. Gain 3 enemies. |
7 |
38 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
38 |
Continued as Believer (Mainstream Believer). |
8 |
41 |
Zeb McDonaugh secretly provide religious rites for a dying leader or noble, although they do not share Zeb McDonaugh's faith. Gain an Ally in the family and a Rival who disagrees with Zeb McDonaugh's choice. |
8 |
42 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
9 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Voluntarily left Mainstream Believer |
9 |
42 |
Retired. |
9 |
46 |
A new romantic starts. Gain an Ally. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
A new romantic starts. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Accused of a crime. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Good fortune. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Encounter a Psionic institute. |
16 |
72 |
Tested for psionic powers |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |